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Thoughts on New Bladesinger?
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<blockquote data-quote="FrogReaver" data-source="post: 9804517" data-attributes="member: 6795602"><p>A background for +2 int, +1 con, magic initiate is not a poor choice for a bladesinger. It's one of the best. We can quibble over whether it's the absolute best or not, but it's one of the best.</p><p></p><p></p><p>I'd vote magic initiate as being better.</p><p></p><p></p><p>None of my choices were bad.</p><p></p><p></p><p>And I assumed a single cast of false life for my single encounter 4 round adventuring day. A level 3 slot since you don't have an extra 4th till you short rest.</p><p></p><p></p><p>We are and have been talking about a level 7 bladesinger, so i'm going to stick to that.</p><p></p><p>Arcane Vigor is a good call out. I'm surprised you are just now bringing it up. That's one I can easily add into the rotation.</p><p></p><p></p><p>This wasn't true. The Fighter also can cast False life in a level 2 slot and has an hp lead due to d10 vs d6 hp.</p><p></p><p></p><p>I labeled them. 4x shield. 1x magic weapon. 1x False life (level 2).</p><p></p><p></p><p>Level 20 is not level 7.</p><p></p><p></p><p>If you wanted to claim the Bladesinger does way less damage but is more survivable and mobile at level 7, i think in many adventuring days, that will hold. Probably not my 4 round adventuring day comparison, but in many others.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9804517, member: 6795602"] A background for +2 int, +1 con, magic initiate is not a poor choice for a bladesinger. It's one of the best. We can quibble over whether it's the absolute best or not, but it's one of the best. I'd vote magic initiate as being better. None of my choices were bad. And I assumed a single cast of false life for my single encounter 4 round adventuring day. A level 3 slot since you don't have an extra 4th till you short rest. We are and have been talking about a level 7 bladesinger, so i'm going to stick to that. Arcane Vigor is a good call out. I'm surprised you are just now bringing it up. That's one I can easily add into the rotation. This wasn't true. The Fighter also can cast False life in a level 2 slot and has an hp lead due to d10 vs d6 hp. I labeled them. 4x shield. 1x magic weapon. 1x False life (level 2). Level 20 is not level 7. If you wanted to claim the Bladesinger does way less damage but is more survivable and mobile at level 7, i think in many adventuring days, that will hold. Probably not my 4 round adventuring day comparison, but in many others. [/QUOTE]
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