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Thoughts on New Campaign for New Group for Returning DM
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<blockquote data-quote="Croesus" data-source="post: 6886236" data-attributes="member: 35019"><p>Another vote for using LMoP. It's not perfect, but it's a very good adventure, and it allows you to start small, in a manageable area of the world. Also there are some old threads around here with suggestions on what to improve, such as the main villain. When my group finished LMoP, I simply converted adventures from Dungeon, slowly building up the world's background and history, introducing broad story arcs (dead god, death cults, dinosaurs!) and such. Converting to 5E was a breeze. </p><p></p><p>When Princes came out, I started running that, but honestly, I should have stuck with the Dungeon adventures and my own homebrew stuff. Princes is good, but it's designed to run up to level 15, so it really drags after a while. Once the characters have trashed their second temple, getting rid of the remaining two feels a lot like "been there, done that". We had a similar issue with Monte Cook's Return to the Temple of Elemental Evil - too grindy, too much fighting, too much dungeon crawling. </p><p></p><p>So my recommendation is LMoP, then take the campaign in your own direction. Just my two cents...</p></blockquote><p></p>
[QUOTE="Croesus, post: 6886236, member: 35019"] Another vote for using LMoP. It's not perfect, but it's a very good adventure, and it allows you to start small, in a manageable area of the world. Also there are some old threads around here with suggestions on what to improve, such as the main villain. When my group finished LMoP, I simply converted adventures from Dungeon, slowly building up the world's background and history, introducing broad story arcs (dead god, death cults, dinosaurs!) and such. Converting to 5E was a breeze. When Princes came out, I started running that, but honestly, I should have stuck with the Dungeon adventures and my own homebrew stuff. Princes is good, but it's designed to run up to level 15, so it really drags after a while. Once the characters have trashed their second temple, getting rid of the remaining two feels a lot like "been there, done that". We had a similar issue with Monte Cook's Return to the Temple of Elemental Evil - too grindy, too much fighting, too much dungeon crawling. So my recommendation is LMoP, then take the campaign in your own direction. Just my two cents... [/QUOTE]
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