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Thoughts on new magazine...
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<blockquote data-quote="Methuslah" data-source="post: 986836" data-attributes="member: 5219"><p>Don't get me wrong - I know that fanzines can have a very high quality of material.</p><p></p><p>As for true distinctiveness, its far easier to speak of ditinctiveness when I talk of the other pay-PF mags we have coming up. </p><p></p><p>Lemurian Dreams, launching on August 1st, will be a bimonthy fantasy fiction magazine aimed square at D&D readers. As well as the stories themselves, it will contain notes to enable the stories to be easily used in a campaign.</p><p></p><p>Royal Griffon, launching on November 1st, is essentially a module with a magazine wrapped around it. We take a full-length module (Issue 1's is being written by Jeffrey Quinn) and wrap a magazine around it - a couple of short site-based adventures, and a couple of articles reinforcing the main module.</p><p></p><p>Concept Horizons, launching on September 1st, will basically be covering D20 Modern. It will be monthly, and will cost only $1.50 (but will be shorter).</p><p></p><p>As for Almanac, it was designed as a basic D&D magazine, covering the whole spectrum. Each issue has a specific theme (Issue 1 was 'Dungeons', Issue 2 is 'The Apocalypse', Issue 3 is 'War', and so on...) The magazine is designed around ideas rather than rules - rules are available in spades on the net, but idea pieces seem to be harder to come by.</p></blockquote><p></p>
[QUOTE="Methuslah, post: 986836, member: 5219"] Don't get me wrong - I know that fanzines can have a very high quality of material. As for true distinctiveness, its far easier to speak of ditinctiveness when I talk of the other pay-PF mags we have coming up. Lemurian Dreams, launching on August 1st, will be a bimonthy fantasy fiction magazine aimed square at D&D readers. As well as the stories themselves, it will contain notes to enable the stories to be easily used in a campaign. Royal Griffon, launching on November 1st, is essentially a module with a magazine wrapped around it. We take a full-length module (Issue 1's is being written by Jeffrey Quinn) and wrap a magazine around it - a couple of short site-based adventures, and a couple of articles reinforcing the main module. Concept Horizons, launching on September 1st, will basically be covering D20 Modern. It will be monthly, and will cost only $1.50 (but will be shorter). As for Almanac, it was designed as a basic D&D magazine, covering the whole spectrum. Each issue has a specific theme (Issue 1 was 'Dungeons', Issue 2 is 'The Apocalypse', Issue 3 is 'War', and so on...) The magazine is designed around ideas rather than rules - rules are available in spades on the net, but idea pieces seem to be harder to come by. [/QUOTE]
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