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Thoughts on non-adventurer spells
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<blockquote data-quote="Greenfield" data-source="post: 5592226" data-attributes="member: 6669384"><p>I had seen "Seen Servant" as being a variant of Unseen Servant, just less likely to freak people out with things floating in the air. I supposed it would be subject to individual attack, which the Unseen Servant isn't, but I still wouldn't see it being able to fight.</p><p></p><p>"Summon Guard" is almost like a Monster Summoning spell. Good one, though I might form it like this:</p><p></p><p>Summon Guard:</p><p>Level - Varies (As in Summon Guard I, II, III, IV, etc)</p><p>Duration - Variable</p><p>Range - Short</p><p>Save - None</p><p>Spell Resistance - None</p><p></p><p>This spell summons one HD of humanoid foot soldier (Warrior) per level of the spell. This can be represented as either a single manifestation, or as multiple manifestations as the caster desires, with no one summoned guard having fewer than one HD. The soldier have will serve as a guard and/or lookout for one hour per caster level of non-combat duty, or one round of combat per caster level. As a guard, the soldier will have Low Light vision, and effective skill in Spot and Listen equal to his hit dice +1. He will be proficient in medium armor and shield, as well as sword or spear, and will come equipped with scale maille and either longsword and shield or long spear. The soldier and all equipment vanish upon the end of the spell, or upon the death of the soldier.</p><p></p><p>Stats will be average for the race, +2 on Strength, and Hit Dice render maximum (i.e. 8 hit points per die).</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5592226, member: 6669384"] I had seen "Seen Servant" as being a variant of Unseen Servant, just less likely to freak people out with things floating in the air. I supposed it would be subject to individual attack, which the Unseen Servant isn't, but I still wouldn't see it being able to fight. "Summon Guard" is almost like a Monster Summoning spell. Good one, though I might form it like this: Summon Guard: Level - Varies (As in Summon Guard I, II, III, IV, etc) Duration - Variable Range - Short Save - None Spell Resistance - None This spell summons one HD of humanoid foot soldier (Warrior) per level of the spell. This can be represented as either a single manifestation, or as multiple manifestations as the caster desires, with no one summoned guard having fewer than one HD. The soldier have will serve as a guard and/or lookout for one hour per caster level of non-combat duty, or one round of combat per caster level. As a guard, the soldier will have Low Light vision, and effective skill in Spot and Listen equal to his hit dice +1. He will be proficient in medium armor and shield, as well as sword or spear, and will come equipped with scale maille and either longsword and shield or long spear. The soldier and all equipment vanish upon the end of the spell, or upon the death of the soldier. Stats will be average for the race, +2 on Strength, and Hit Dice render maximum (i.e. 8 hit points per die). [/QUOTE]
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