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Thoughts on non-adventurer spells
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<blockquote data-quote="Jimlock" data-source="post: 5592264" data-attributes="member: 6674931"><p>I agree how it's only logical that such spells can exist along the more powerful</p><p></p><p>battle-oriented ones, and I'm I willing to allow a few in my game, but...</p><p></p><p></p><p></p><p>Shouldn't Magic be powerful, mysterious and dangerous?</p><p></p><p>Shouldn't there be some sort of "personal cost" when using it?</p><p></p><p>I know how the rules do not necessarily abide to the above, but, personally</p><p></p><p>I tend to think of magic that way, and somehow manage to incorporate this "cense" in my game.</p><p></p><p>Of course, one plays as he likes, no objections made here.</p><p></p><p></p><p>Still there are a few things one should keep in mind if he wants to tread in this new territory.</p><p></p><p>There more you "allow" magic to be used in every day life, the less cense the world makes.</p><p></p><p>Certain professions wouldn't exist at all, certain items wouldn't exist at all, the medieval world as we imagine it would have been a lot different...</p><p></p><p>Not that magic, as employed in the game, does not create paradoxes! It does! and they are quite numerous if you really think about it....!!!</p><p></p><p>but pushing towards such a direction would probably create so many more paradoxes that the world would probably lose</p><p></p><p>all its cense of realism.</p><p></p><p>If one is willing to go that way, and that same one wants his world to keep in touch with "reality" (as much as he can anyway...)</p><p></p><p>...he should probably take the time to consider the chained reactions in a medieval society, and skillfully make the</p><p></p><p>appropriate changes.</p><p></p><p>I repeat... the changes are already big, and they are already hard to handle and cope with... how much more can we handle?</p><p></p><p></p><p>....that depends on the tastes of each separate game group.....</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5592264, member: 6674931"] I agree how it's only logical that such spells can exist along the more powerful battle-oriented ones, and I'm I willing to allow a few in my game, but... Shouldn't Magic be powerful, mysterious and dangerous? Shouldn't there be some sort of "personal cost" when using it? I know how the rules do not necessarily abide to the above, but, personally I tend to think of magic that way, and somehow manage to incorporate this "cense" in my game. Of course, one plays as he likes, no objections made here. Still there are a few things one should keep in mind if he wants to tread in this new territory. There more you "allow" magic to be used in every day life, the less cense the world makes. Certain professions wouldn't exist at all, certain items wouldn't exist at all, the medieval world as we imagine it would have been a lot different... Not that magic, as employed in the game, does not create paradoxes! It does! and they are quite numerous if you really think about it....!!! but pushing towards such a direction would probably create so many more paradoxes that the world would probably lose all its cense of realism. If one is willing to go that way, and that same one wants his world to keep in touch with "reality" (as much as he can anyway...) ...he should probably take the time to consider the chained reactions in a medieval society, and skillfully make the appropriate changes. I repeat... the changes are already big, and they are already hard to handle and cope with... how much more can we handle? ....that depends on the tastes of each separate game group..... [/QUOTE]
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