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Thoughts on playing Elf in Out of the Abyss [SPOILERS]
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<blockquote data-quote="CapnZapp" data-source="post: 6699546" data-attributes="member: 12731"><p>It is written for characters starting at level 1. </p><p></p><p>And I <strong>love </strong>how it it a true challenge at that level, with a real gloves-off risk of character permadeath. <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /><img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p>But. It's more cunningly crafted than some boring death-dungeon constructed by a DM in antagonism mode. Here's my top 3 reasons why (remember, this entire thread is spoiler-marked):</p><p></p><p>#1: The characters are level 1. Duh: what I mean by this is that it is never easier to stat up a new characters if your old one dies... </p><p>#2: The characters start at a slave outpost. The story is perfect to justify the arrival of more fodder... I mean player characters.</p><p>#3: There are plenty of NPCs to soak up hits. There is no reason why your character need to fight that Quaggoth by herself. Just to bring the point across: there is an NPC that is easily manipulated into "violently tearing foes limb from limb and rending their flesh with sharp claws and teeth". That NPC? <strong>A Quaggoth on your side!</strong></p><p></p><p>If you need more help, I can say that if I were a player, I would try to scrounge up enough XP to reach 2nd level before the main breakout attempt. One option is to provoke a fight, assuming your DM is willing to award you Xp if you win. Another option is to make an escape attempt where your real purpose is to accomplish feats that grant XP, without angering your captors so much that they throw you to the spiders. If your DM is heavily into social interaction, you can probably gain XP just by talking. Or perhaps you're a strong handsome warrior and can gain the attention of Asha or one of the elite drow males...</p><p></p><p>The possibilities are endless... but unlike most D&D starting adventures, you need to do more than slay hapless goblins three at a time to get your adventuring career started! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6699546, member: 12731"] It is written for characters starting at level 1. And I [B]love [/B]how it it a true challenge at that level, with a real gloves-off risk of character permadeath. :angel::devil::o But. It's more cunningly crafted than some boring death-dungeon constructed by a DM in antagonism mode. Here's my top 3 reasons why (remember, this entire thread is spoiler-marked): #1: The characters are level 1. Duh: what I mean by this is that it is never easier to stat up a new characters if your old one dies... #2: The characters start at a slave outpost. The story is perfect to justify the arrival of more fodder... I mean player characters. #3: There are plenty of NPCs to soak up hits. There is no reason why your character need to fight that Quaggoth by herself. Just to bring the point across: there is an NPC that is easily manipulated into "violently tearing foes limb from limb and rending their flesh with sharp claws and teeth". That NPC? [B]A Quaggoth on your side![/B] If you need more help, I can say that if I were a player, I would try to scrounge up enough XP to reach 2nd level before the main breakout attempt. One option is to provoke a fight, assuming your DM is willing to award you Xp if you win. Another option is to make an escape attempt where your real purpose is to accomplish feats that grant XP, without angering your captors so much that they throw you to the spiders. If your DM is heavily into social interaction, you can probably gain XP just by talking. Or perhaps you're a strong handsome warrior and can gain the attention of Asha or one of the elite drow males... The possibilities are endless... but unlike most D&D starting adventures, you need to do more than slay hapless goblins three at a time to get your adventuring career started! :cool: [/QUOTE]
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Thoughts on playing Elf in Out of the Abyss [SPOILERS]
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