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Thoughts on playing Elf in Out of the Abyss [SPOILERS]
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<blockquote data-quote="Uller" data-source="post: 6700062" data-attributes="member: 413"><p>I seem to recall a certain book that started out saying "Bagginses <strong>never</strong> have adventures or do anything unexpected" and then went on to tell about one that did...which was followed up by three more about another Baggins that had yet more adventures. </p><p></p><p>I think to play D&D is to accept that it is about characters that are not ordinary. If the DM describing something extraordinary will cause players to lose interest then I think players would walk away after game one. My point is, taking the stand point of "never" really means never in the most literal sense would make the game a bit uninteresting, at least to me.</p><p></p><p>For my part, if I run OotA, I will tell the players up front that they will be start the game captured. It is up to them to come up with a description of how that happened. If they say something like "my character would be dead because..." Then my answer is "fine. Your character died in the prelude. Make a new one that survived. Perhaps make the exact same character but change your flaw from 'I fight to the death no matter the odds.' to 'I am a craven coward that would sell my friends up the river if it means survival.'"</p><p></p><p>What I would not do is start an established party that has already had adventures off with being captured. I wouldn't attempt to coordinate a capture scene unless the players as a group could accept some significant numbers a fatalities. What I would do instead is start OotA off with the PCs responding to the capture of NPCs. Perhaps they followed the captors to the outpost and arrive just as the demons attack (or even successfully rescue some NPCs and then the demons attack). Somehow the route they came is cut off so they have to leave another way. This would leave the PCs in exactly the same position as if they had been captured and escaped.</p></blockquote><p></p>
[QUOTE="Uller, post: 6700062, member: 413"] I seem to recall a certain book that started out saying "Bagginses [B]never[/B] have adventures or do anything unexpected" and then went on to tell about one that did...which was followed up by three more about another Baggins that had yet more adventures. I think to play D&D is to accept that it is about characters that are not ordinary. If the DM describing something extraordinary will cause players to lose interest then I think players would walk away after game one. My point is, taking the stand point of "never" really means never in the most literal sense would make the game a bit uninteresting, at least to me. For my part, if I run OotA, I will tell the players up front that they will be start the game captured. It is up to them to come up with a description of how that happened. If they say something like "my character would be dead because..." Then my answer is "fine. Your character died in the prelude. Make a new one that survived. Perhaps make the exact same character but change your flaw from 'I fight to the death no matter the odds.' to 'I am a craven coward that would sell my friends up the river if it means survival.'" What I would not do is start an established party that has already had adventures off with being captured. I wouldn't attempt to coordinate a capture scene unless the players as a group could accept some significant numbers a fatalities. What I would do instead is start OotA off with the PCs responding to the capture of NPCs. Perhaps they followed the captors to the outpost and arrive just as the demons attack (or even successfully rescue some NPCs and then the demons attack). Somehow the route they came is cut off so they have to leave another way. This would leave the PCs in exactly the same position as if they had been captured and escaped. [/QUOTE]
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Thoughts on playing Elf in Out of the Abyss [SPOILERS]
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