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Thoughts on pregens for Hollow's Last Hope?
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<blockquote data-quote="kaomera" data-source="post: 3625648" data-attributes="member: 38357"><p>I got to play through (part of) HLH on Free RPG Day. First of all, this ain't AoW. We blew through six combat encounters in about two and a half hours. We played it pretty much kick-in-the-door style, and while the last fight was actually a bit of a grind (I spent pretty much the whole fight bringing the other PCs back from negative hps), if we had been playing at all sneaky / cautious / smart I think the entire area we hit would have been a cake-walk. Also note that we could have easily have backed out and rested, AFAICT.</p><p></p><p>They aren't the "best-designed" PCs out there, but when you're trying to stay core-book (a publisher really can't assume that players will have access to all of the supplemental books, IMHO) <em>and</em> trying to create different / interesting characters it can lead to some very tough decisions about character builds. I generally prefer these characters to pure cookie-cutter... They pretty much aren't the way I would build them, but that's more or less a given for pre-gens.</p><p></p><p>I understand that these characters are to be the Iconics for the GameMastery and Pathfinder lines. They certainly look good in the art, so far, but I'm not sure where they're going with the characters, build-wise. And it would have helped quite a bit if they could have gotten more in the lines of an actual character sheet, There was talk about "space constraints", but these characters aren't even in the printed version of the module. For a PDF, not giving each at least a full page seems downright silly.</p></blockquote><p></p>
[QUOTE="kaomera, post: 3625648, member: 38357"] I got to play through (part of) HLH on Free RPG Day. First of all, this ain't AoW. We blew through six combat encounters in about two and a half hours. We played it pretty much kick-in-the-door style, and while the last fight was actually a bit of a grind (I spent pretty much the whole fight bringing the other PCs back from negative hps), if we had been playing at all sneaky / cautious / smart I think the entire area we hit would have been a cake-walk. Also note that we could have easily have backed out and rested, AFAICT. They aren't the "best-designed" PCs out there, but when you're trying to stay core-book (a publisher really can't assume that players will have access to all of the supplemental books, IMHO) [I]and[/I] trying to create different / interesting characters it can lead to some very tough decisions about character builds. I generally prefer these characters to pure cookie-cutter... They pretty much aren't the way I would build them, but that's more or less a given for pre-gens. I understand that these characters are to be the Iconics for the GameMastery and Pathfinder lines. They certainly look good in the art, so far, but I'm not sure where they're going with the characters, build-wise. And it would have helped quite a bit if they could have gotten more in the lines of an actual character sheet, There was talk about "space constraints", but these characters aren't even in the printed version of the module. For a PDF, not giving each at least a full page seems downright silly. [/QUOTE]
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