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<blockquote data-quote="Whisper72" data-source="post: 1438175" data-attributes="member: 17339"><p>Hmmm.. some interesting points you make. </p><p></p><p>First, I fully agree with you that max/min and munchkinism etc. are in first instance a player problem and not a rules problem. </p><p></p><p>I am not looking to put a blame for this type of behaviour onto the rules themselves as main scapegoat, merely wondering whether the abundant proliferation of rules for everyhting make min/maxing etc. further encourages this type of play then under the old system (IMHO the churning out of kits was the first step onto this road), and that players who now learn to play by the new rules are therefore _more_ confronted with all these rules and therefore almost 'pushed' towards the rules/min-max/munchkin type of 'rollplay' versus 'roleplay'. Naturally, the final responsibility of the type of game you get lies with the players and the DM.</p><p></p><p>As to the fighter being boring and not distinct by different abilities, that is exactly the point I am trying to make; WHY do I need different abilities stat-wise to be different? I am trying to say that trying to be different comes from _role_playing differently. The one fighter may be a 'rush in and bash' type PC, the other is wiley, avoids close combat, uses bows, oil etc. etc.</p><p></p><p>I am trying to say that the real difference can just as well come from simply having the PC do things differently, as opposed as having other attributes.</p><p></p><p>I am not saying that using different feats cannot be fun and rewarding, and that one way to play or the other is wrong, I am simply stating that to my mind there is a correlation between the new way of capturing things in rules and a certain type of play. Naturally it is up to the DM and the players what they do with the materials produced, but IMHO the new rules are putting _more emphasis_ on roll playing versus role playing, I agree with you that all styles of play are possible with all the various versions of the (A)Dnd rules...</p></blockquote><p></p>
[QUOTE="Whisper72, post: 1438175, member: 17339"] Hmmm.. some interesting points you make. First, I fully agree with you that max/min and munchkinism etc. are in first instance a player problem and not a rules problem. I am not looking to put a blame for this type of behaviour onto the rules themselves as main scapegoat, merely wondering whether the abundant proliferation of rules for everyhting make min/maxing etc. further encourages this type of play then under the old system (IMHO the churning out of kits was the first step onto this road), and that players who now learn to play by the new rules are therefore _more_ confronted with all these rules and therefore almost 'pushed' towards the rules/min-max/munchkin type of 'rollplay' versus 'roleplay'. Naturally, the final responsibility of the type of game you get lies with the players and the DM. As to the fighter being boring and not distinct by different abilities, that is exactly the point I am trying to make; WHY do I need different abilities stat-wise to be different? I am trying to say that trying to be different comes from _role_playing differently. The one fighter may be a 'rush in and bash' type PC, the other is wiley, avoids close combat, uses bows, oil etc. etc. I am trying to say that the real difference can just as well come from simply having the PC do things differently, as opposed as having other attributes. I am not saying that using different feats cannot be fun and rewarding, and that one way to play or the other is wrong, I am simply stating that to my mind there is a correlation between the new way of capturing things in rules and a certain type of play. Naturally it is up to the DM and the players what they do with the materials produced, but IMHO the new rules are putting _more emphasis_ on roll playing versus role playing, I agree with you that all styles of play are possible with all the various versions of the (A)Dnd rules... [/QUOTE]
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