Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Thoughts on Prestige Classes and Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bendris Noulg" data-source="post: 1438636" data-attributes="member: 6398"><p>Not neccessarily the case, however. For instance, with the Skill, an individual group may do any of the following:</p><p> </p><p>-Declare the attempt and roll (minimum RP)</p><p>-Describe the attempt and roll (2nd Person)</p><p>-Give a brief approximation of the attempt and roll (abbreviated 1st Person)</p><p>-Portray a detailed and intricate discussion and roll (1st Person)</p><p> </p><p>And, in any of these instances, the GM may determine to remove the roll and just have highest modifier succeed. In the later three, it's possible for the GM to have pre-determined responses to specific factors of the PCs attempt (Example NPC Notes: "The Baron does everything possible to disguise the fact that he's being manipulated by the evil priest, but will break down in tears should a PC ask where his daughter is.").</p><p> </p><p>This is why I say that experienced players and GMs can change the way it works easily enough. Or, think of it this way: The rules permit marketing to target the widest possible customer base, while the GM has the responsibility of making the game work for the individual group.</p><p> </p><p>In contrast, Feats often work the opposite way: Most are physical actions or have their effects within another action. Whirlwind attack is attacking everyone adjacent to you; Skill Focus is extra competance regarding actions involving the selected Skill; Enlarge Spell changes the way a spell functions. There isn't really that much to expand on with them, except descriptively, and if there is anything "more" to go with mechanically, then it's usually a Feat Tree or it snaps into another Skill or Feature (like Track to Survival or Divine Feats to Turning).</p><p> </p><p>Also bare in mind that Feats (particularly "Feat Trees" and Feats with high requirements) are scaled in the same way as Skills. That is, while higher Skill Ranks allow more impressive actions based on those skills, Feats climb up in a similar manner. Compare 4 Ranks>7 Ranks>9 Ranks>11 Ranks to Weapon Focus>Weapon Specialization>Greater Weapon Focus>Greater Weapon Specialization.</p><p> </p><p>Again, though, is a matter of application. For instance, the only problem I see with Prestige Classes is that they are used more often by players to pre-map their characters into uber optimization and then, as a result, used by GMs to keep up with the over-the-top PCs. If this isn't what you want, then don't let it happen.</p><p> </p><p>For example, where you describe it as "social roles become Prestige Classes", I see a social role that the character must assume through role-play in order to gain access to the Prestige Class. For instance, to gain the High Lord Mage Prestige Class, you must first gain the "office" of High Lord Mage, or to become the Defender of the Northern Woods, you must actually be in the Northern Woods defending it. Either way, the character must actually <em>be</em> the role in order to obtain the mechanics for it, and that is done in-game.</p><p> </p><p>And again, Prestige Classes fall into the same "ease of use" aspect as skills. That is to say, Prestige Classes do not include "role-playing requirements" because of the wide variation of relevance such requirements may have. There is nothing preventing a GM from adding such requirements. In fact, <em>most</em> of my campaign's Prestige Classes have mechanical requirements that are easy to aquire, but they include RP-based elements that require specific conditions in-game to be met. Make these requirements (both mechanical and RP-based, and even the Prestige Classes themselves) something that is learned of in-game rather than being listed out, and you've completely changed the way Prestige Classes are gained and applied to characters, returning them to the status given to them in the (3.0) DMG (I'd like to assume this didn't change in 3.5, but I've not seen the new DMG yet...).</p><p> </p><p>The game <em>starts</em> with the rules. It ends where ever you take it.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1438636, member: 6398"] Not neccessarily the case, however. For instance, with the Skill, an individual group may do any of the following: -Declare the attempt and roll (minimum RP) -Describe the attempt and roll (2nd Person) -Give a brief approximation of the attempt and roll (abbreviated 1st Person) -Portray a detailed and intricate discussion and roll (1st Person) And, in any of these instances, the GM may determine to remove the roll and just have highest modifier succeed. In the later three, it's possible for the GM to have pre-determined responses to specific factors of the PCs attempt (Example NPC Notes: "The Baron does everything possible to disguise the fact that he's being manipulated by the evil priest, but will break down in tears should a PC ask where his daughter is."). This is why I say that experienced players and GMs can change the way it works easily enough. Or, think of it this way: The rules permit marketing to target the widest possible customer base, while the GM has the responsibility of making the game work for the individual group. In contrast, Feats often work the opposite way: Most are physical actions or have their effects within another action. Whirlwind attack is attacking everyone adjacent to you; Skill Focus is extra competance regarding actions involving the selected Skill; Enlarge Spell changes the way a spell functions. There isn't really that much to expand on with them, except descriptively, and if there is anything "more" to go with mechanically, then it's usually a Feat Tree or it snaps into another Skill or Feature (like Track to Survival or Divine Feats to Turning). Also bare in mind that Feats (particularly "Feat Trees" and Feats with high requirements) are scaled in the same way as Skills. That is, while higher Skill Ranks allow more impressive actions based on those skills, Feats climb up in a similar manner. Compare 4 Ranks>7 Ranks>9 Ranks>11 Ranks to Weapon Focus>Weapon Specialization>Greater Weapon Focus>Greater Weapon Specialization. Again, though, is a matter of application. For instance, the only problem I see with Prestige Classes is that they are used more often by players to pre-map their characters into uber optimization and then, as a result, used by GMs to keep up with the over-the-top PCs. If this isn't what you want, then don't let it happen. For example, where you describe it as "social roles become Prestige Classes", I see a social role that the character must assume through role-play in order to gain access to the Prestige Class. For instance, to gain the High Lord Mage Prestige Class, you must first gain the "office" of High Lord Mage, or to become the Defender of the Northern Woods, you must actually be in the Northern Woods defending it. Either way, the character must actually [i]be[/i] the role in order to obtain the mechanics for it, and that is done in-game. And again, Prestige Classes fall into the same "ease of use" aspect as skills. That is to say, Prestige Classes do not include "role-playing requirements" because of the wide variation of relevance such requirements may have. There is nothing preventing a GM from adding such requirements. In fact, [i]most[/i] of my campaign's Prestige Classes have mechanical requirements that are easy to aquire, but they include RP-based elements that require specific conditions in-game to be met. Make these requirements (both mechanical and RP-based, and even the Prestige Classes themselves) something that is learned of in-game rather than being listed out, and you've completely changed the way Prestige Classes are gained and applied to characters, returning them to the status given to them in the (3.0) DMG (I'd like to assume this didn't change in 3.5, but I've not seen the new DMG yet...). The game [i]starts[/i] with the rules. It ends where ever you take it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Thoughts on Prestige Classes and Feats
Top