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Thoughts on Prestige Classes and Feats
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<blockquote data-quote="Bendris Noulg" data-source="post: 1438905" data-attributes="member: 6398"><p>Actually, I find that it's the opposite: You determine the parameters of the game and then modify the rules to fit it. D&D is only one way of applying the d20 rules to a Fantasy RPG. Slain is another. Conan is another. Arcana Unearthed is another. Traveler is d20 gone Sci-Fi, as is Star Wars. Cthulu is d20 gone horror. Spycraft is d20 shaken, not stirred.</p><p> </p><p>The game is whatever you make it; The rules are there to support it.</p><p> </p><p>It's not a recommendation that GMs <em>can</em> change the rules; It's acknowledgement than many of us <em>will</em>.</p><p> </p><p>Ever try to jump-start a car with two crowbars? It ain't easy, and someone's going to get a shock out of it, but it works.</p><p> </p><p>As for using a screwdriver in the place of a hammer, I definately recommend going with Craftsman Tools.</p><p> </p><p>I think the problem is that you are comparing screwdrivers to hammers... Try comparing it instead to a socket wrench, where you can change the sockets. Or a Master Allen Set, where you flip out the specific Allen Wrench for the job required.</p><p> </p><p>Which raises the question: What's the purpose of the GM if his judgement is irrelevent?</p><p> </p><p>Alright... Are you complaining that the Core Rules reduce the role of the GM..? Cause that's how this is reading to me.</p><p> </p><p>Which is exactly why I assert that these factors need to be put in by the GM...</p><p> </p><p>Question: Have you seen Monte Cook's Prestige Class Design Seminar on his web site? During the second part, he's discussing Prestige Class Requirements. This following excerpt comes from that section, reviewing a Prestige Class made by one of his board's regulars and submitted for the workshop.</p><p> </p><p>I've always felt that this is important excerpt because here's the author of the DMG describing <em>exactly</em> what I'm talking about: group-specific elements that are suitable on the campaign level but are irrelevant to published material. The reason why it's irrelevant is, as the excerpt says, it's not related to balance. While suitable at the table of the person that wrote the Prestige Class, the condition it requires may not be relevant at Monte's table, my table, your table, or anyone else's table. As such, as a released generic product, such things have no place in the material.</p><p> </p><p>Granted, I wish the DMG discussed this topic just a little more, in order to give it more "credibility", so to speak. But anyone saying that this isn't part of the game's nature isn't as knowledgable as they claim, and anyone wanting to do such things but feel held back by the rules and its balance should consider themselves to have the green light and go for it.</p><p> </p><p>Why am I having flashbacks of Jerry Sienfeld and George saying this..?</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1438905, member: 6398"] Actually, I find that it's the opposite: You determine the parameters of the game and then modify the rules to fit it. D&D is only one way of applying the d20 rules to a Fantasy RPG. Slain is another. Conan is another. Arcana Unearthed is another. Traveler is d20 gone Sci-Fi, as is Star Wars. Cthulu is d20 gone horror. Spycraft is d20 shaken, not stirred. The game is whatever you make it; The rules are there to support it. It's not a recommendation that GMs [i]can[/i] change the rules; It's acknowledgement than many of us [i]will[/i]. Ever try to jump-start a car with two crowbars? It ain't easy, and someone's going to get a shock out of it, but it works. As for using a screwdriver in the place of a hammer, I definately recommend going with Craftsman Tools. I think the problem is that you are comparing screwdrivers to hammers... Try comparing it instead to a socket wrench, where you can change the sockets. Or a Master Allen Set, where you flip out the specific Allen Wrench for the job required. Which raises the question: What's the purpose of the GM if his judgement is irrelevent? Alright... Are you complaining that the Core Rules reduce the role of the GM..? Cause that's how this is reading to me. Which is exactly why I assert that these factors need to be put in by the GM... Question: Have you seen Monte Cook's Prestige Class Design Seminar on his web site? During the second part, he's discussing Prestige Class Requirements. This following excerpt comes from that section, reviewing a Prestige Class made by one of his board's regulars and submitted for the workshop. I've always felt that this is important excerpt because here's the author of the DMG describing [i]exactly[/i] what I'm talking about: group-specific elements that are suitable on the campaign level but are irrelevant to published material. The reason why it's irrelevant is, as the excerpt says, it's not related to balance. While suitable at the table of the person that wrote the Prestige Class, the condition it requires may not be relevant at Monte's table, my table, your table, or anyone else's table. As such, as a released generic product, such things have no place in the material. Granted, I wish the DMG discussed this topic just a little more, in order to give it more "credibility", so to speak. But anyone saying that this isn't part of the game's nature isn't as knowledgable as they claim, and anyone wanting to do such things but feel held back by the rules and its balance should consider themselves to have the green light and go for it. Why am I having flashbacks of Jerry Sienfeld and George saying this..? [/QUOTE]
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