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Thoughts on Prestige Classes and Feats
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<blockquote data-quote="Saeviomagy" data-source="post: 1439543" data-attributes="member: 5890"><p>The fighter has to know where and when to use his feats. He then rolls to see if he achieves his goal (usually hitting the enemy).</p><p></p><p>The social character has to know where and when to use intimidate/diplomacy/bluff/sense motive etc. He then rolls to see if he achieves his goal (usually persuading the enemy).</p><p></p><p>Either scenario can have flair and flavour added by players to taste.</p><p></p><p>No, it's because they're a totally different kettle of fish. You have a 'battle savvy' skill - it's called your BAB.</p><p></p><p>For the most part, a PrC introduces something that is simply not covered under the standard rules. Furthermore, it introduces something that the average character would most likely not be able to do.</p><p></p><p>Treat classes (prestige or not) as what they are: mechanics. Roleplay your heart out. Buy ranks in social skills and a decent charisma score.</p><p></p><p>Or bugger off back to 2nd ed, when the rules were flexible, because noone could work out what they actually said, and the only people with a high charisma score were paladins, druids and bards, and that's just because the rules said they had to, not because it ever had an effect on gameplay.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1439543, member: 5890"] The fighter has to know where and when to use his feats. He then rolls to see if he achieves his goal (usually hitting the enemy). The social character has to know where and when to use intimidate/diplomacy/bluff/sense motive etc. He then rolls to see if he achieves his goal (usually persuading the enemy). Either scenario can have flair and flavour added by players to taste. No, it's because they're a totally different kettle of fish. You have a 'battle savvy' skill - it's called your BAB. For the most part, a PrC introduces something that is simply not covered under the standard rules. Furthermore, it introduces something that the average character would most likely not be able to do. Treat classes (prestige or not) as what they are: mechanics. Roleplay your heart out. Buy ranks in social skills and a decent charisma score. Or bugger off back to 2nd ed, when the rules were flexible, because noone could work out what they actually said, and the only people with a high charisma score were paladins, druids and bards, and that's just because the rules said they had to, not because it ever had an effect on gameplay. [/QUOTE]
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