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General Tabletop Discussion
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Thoughts on Proficiency and AC
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<blockquote data-quote="cbwjm" data-source="post: 7421132" data-attributes="member: 6788732"><p>I like this, it does add some additional calculations to the game but that shouldn't be too much of a problem once the AC is worked out and play begins. None of the scores below include +2 for a shield.</p><p></p><p>With a maximum dexterity bonus (+5 for light armour, +2 for medium armour), both the best light armour and medium armour come out with a final AC of 21 at level 17 and heavy armour an AC of 22.</p><p> </p><p>A wizard with mage armour is going to have an easier time of it. If they have a dexterity of 14 their whole career they have an AC range of 15 to 19 with mage armour up instead of a flat score of 15.</p><p></p><p>If monks and barbarians are to be considered proficient with unarmoured defence, they can end up with scores quite high. Starting score for a monk would often be 16 (8 +2 Prof. +3 Dex. +3 Wis) which is pretty standard, but at level 17 if the dexterity and wisdom scores are maxed they end up with 24 (8 +6 +5 +5). I guess that keeps the monk comparable with the magical bonuses for armour that others might get. Barbarians might be slightly less as they will be focusing on strength rather than dexterity in most cases, though they can use a shield as well.</p><p></p><p>This also gives a regular person with no armour, no Dexterity bonus an ascending AC from 10 to 14 (assuming that, like unarmed strikes, everyone is proficient in defending themselves) which I like a better than just 10 + dexterity.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7421132, member: 6788732"] I like this, it does add some additional calculations to the game but that shouldn't be too much of a problem once the AC is worked out and play begins. None of the scores below include +2 for a shield. With a maximum dexterity bonus (+5 for light armour, +2 for medium armour), both the best light armour and medium armour come out with a final AC of 21 at level 17 and heavy armour an AC of 22. A wizard with mage armour is going to have an easier time of it. If they have a dexterity of 14 their whole career they have an AC range of 15 to 19 with mage armour up instead of a flat score of 15. If monks and barbarians are to be considered proficient with unarmoured defence, they can end up with scores quite high. Starting score for a monk would often be 16 (8 +2 Prof. +3 Dex. +3 Wis) which is pretty standard, but at level 17 if the dexterity and wisdom scores are maxed they end up with 24 (8 +6 +5 +5). I guess that keeps the monk comparable with the magical bonuses for armour that others might get. Barbarians might be slightly less as they will be focusing on strength rather than dexterity in most cases, though they can use a shield as well. This also gives a regular person with no armour, no Dexterity bonus an ascending AC from 10 to 14 (assuming that, like unarmed strikes, everyone is proficient in defending themselves) which I like a better than just 10 + dexterity. [/QUOTE]
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