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General Tabletop Discussion
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Thoughts on Racial Classes?
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<blockquote data-quote="Lord_Blacksteel" data-source="post: 7997234" data-attributes="member: 53082"><p>When i saw the thread title I was expecting something else - the "Race as Class" from the early days. In my experience people are either OK with it or not and it's tough to change any minds at this point. </p><p></p><p>As far as level limits, if I'm playing an old game it's fine - that's the way we played back then so it doesn't really chafe. We might quibble over the exact numbers when it comes to level limits, but that such limits existed ... it was just part of the game. </p><p></p><p>That said I don't see much of a reason to do either of those things in a new game or setting unless it a significant feature of the setting. Example - If you're elves are literally plants like in RuneQuest then maybe they shouldn't be Artificers ... but a) player characters tend to be the oddball exceptions to what's normal anyway and b) if they are interested, one of your players will work overtime to come up with a justification regardless - so make it an "up to the DM thing" or just let it go and deal with it when it comes up.</p><p></p><p>Even when WOTC put out a book trilogy about a Bladesinger (during 4th edition) the main character was a human. He was trained by elves, but he was a human. So it's tricky to just wall things off by race. If a player is interested I lean towards "let them" these days. You don't have to make it easier for them mechanically if they want to play a Half-Orc Wizard, but you don't have to forbid it. They may have to explain themselves and expect some trouble at the Mage Guild, like Caine from Kung-Fu every time he walked into a new town, but that's part of the path they have chosen with an unusual and possibly damn near unique character. Theoretically that's part of what makes it interesting ... hopefully.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 7997234, member: 53082"] When i saw the thread title I was expecting something else - the "Race as Class" from the early days. In my experience people are either OK with it or not and it's tough to change any minds at this point. As far as level limits, if I'm playing an old game it's fine - that's the way we played back then so it doesn't really chafe. We might quibble over the exact numbers when it comes to level limits, but that such limits existed ... it was just part of the game. That said I don't see much of a reason to do either of those things in a new game or setting unless it a significant feature of the setting. Example - If you're elves are literally plants like in RuneQuest then maybe they shouldn't be Artificers ... but a) player characters tend to be the oddball exceptions to what's normal anyway and b) if they are interested, one of your players will work overtime to come up with a justification regardless - so make it an "up to the DM thing" or just let it go and deal with it when it comes up. Even when WOTC put out a book trilogy about a Bladesinger (during 4th edition) the main character was a human. He was trained by elves, but he was a human. So it's tricky to just wall things off by race. If a player is interested I lean towards "let them" these days. You don't have to make it easier for them mechanically if they want to play a Half-Orc Wizard, but you don't have to forbid it. They may have to explain themselves and expect some trouble at the Mage Guild, like Caine from Kung-Fu every time he walked into a new town, but that's part of the path they have chosen with an unusual and possibly damn near unique character. Theoretically that's part of what makes it interesting ... hopefully. [/QUOTE]
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