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Thoughts on Racial Classes?
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<blockquote data-quote="DEFCON 1" data-source="post: 7997309" data-attributes="member: 7006"><p>This is one of those things that truthfully only matters to the DM during their "world building" phase. Because once the game is initiated and the players have created their PCs... you pretty much have every other race/class combination the players didn't use as "restricted". Whether there are no Dwarf Wizards in the game because you as the DM didn't "allow" them, or there are none because no players decided to make one... the result is exactly the same. There will be no Dwarf Wizards in the game.</p><p></p><p>So if you as the DM don't make certain combos available to be chosen from the beginning, it's not really going to end up mattering because there's a high percentage chance they weren't going to be selected anyway. So go ahead. If it helps in your own DM's internal head-canon to say "No demihuman races can be Paladins, they are strictly a Human class"... then go for it. Your five players will have more than enough other choices available to them that they aren't going to miss much. Heck... you could even only say within your own head "These race/class combos are restricted" <em>and never tell the players of that list</em>... and you could end up having the list come true through no effort of your own.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7997309, member: 7006"] This is one of those things that truthfully only matters to the DM during their "world building" phase. Because once the game is initiated and the players have created their PCs... you pretty much have every other race/class combination the players didn't use as "restricted". Whether there are no Dwarf Wizards in the game because you as the DM didn't "allow" them, or there are none because no players decided to make one... the result is exactly the same. There will be no Dwarf Wizards in the game. So if you as the DM don't make certain combos available to be chosen from the beginning, it's not really going to end up mattering because there's a high percentage chance they weren't going to be selected anyway. So go ahead. If it helps in your own DM's internal head-canon to say "No demihuman races can be Paladins, they are strictly a Human class"... then go for it. Your five players will have more than enough other choices available to them that they aren't going to miss much. Heck... you could even only say within your own head "These race/class combos are restricted" [I]and never tell the players of that list[/I]... and you could end up having the list come true through no effort of your own. [/QUOTE]
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