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Thoughts on Racial Classes?
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<blockquote data-quote="DEFCON 1" data-source="post: 7997356" data-attributes="member: 7006"><p>Well of course... but my point was that what essentially ends up being "forbidden combinations" of race and class are like 50 times larger than race/class combos that are "allowed" because the "allowed" combos just end up being the four or five combos the players actually selected. Everything else that wasn't selected pretty much becomes a "forbidden combo" because the DM and players aren't seeing it. So even by just doing nothing whatsoever, a DM could see their "banned" list coming to fruition just because of the numbers and odds involved. And they never have to be a "jerk" by giving their players a banned list.</p><p></p><p>Although as I'm a DM who sees nothing wrong with changing up allowable things depending on campaign... I'd always say give them a banned list if it matters for the game. And those that don't like it and want to play a banned combo? Tell them to try something new for once and make a choice that they ordinarily wouldn't make. Or of course just choose not to play in the game. Whichever way they want to go. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7997356, member: 7006"] Well of course... but my point was that what essentially ends up being "forbidden combinations" of race and class are like 50 times larger than race/class combos that are "allowed" because the "allowed" combos just end up being the four or five combos the players actually selected. Everything else that wasn't selected pretty much becomes a "forbidden combo" because the DM and players aren't seeing it. So even by just doing nothing whatsoever, a DM could see their "banned" list coming to fruition just because of the numbers and odds involved. And they never have to be a "jerk" by giving their players a banned list. Although as I'm a DM who sees nothing wrong with changing up allowable things depending on campaign... I'd always say give them a banned list if it matters for the game. And those that don't like it and want to play a banned combo? Tell them to try something new for once and make a choice that they ordinarily wouldn't make. Or of course just choose not to play in the game. Whichever way they want to go. ;) [/QUOTE]
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