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General Tabletop Discussion
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Thoughts on Racial Classes?
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<blockquote data-quote="Monayuris" data-source="post: 7997732" data-attributes="member: 6859536"><p>I'd like it to be a core part of the game.</p><p></p><p>For each D&D race, have a race as class level progression that is balanced with a race + class, as normal. So, what you would have is a baseline Elf, Dwarf, Half-Orc, etc... with their own abilities and mechanics and their own level progression. The 'pure' racial abilities can still be separated so you can take a normal class if you want to.</p><p></p><p>This would provide several benefits:</p><p>1. It provides a race-as-class mechanic in the game, for those that want to focus on a Classic D&D experience. No need to make up new rules, it is already there.</p><p></p><p>2. If a DM needs an Elf NPC, they can use the Elf class to build it quickly without having to go through picking race/class separately.</p><p></p><p>3. They can be updated / modified on a setting by setting basis. Each setting can have its own baseline race-as-class that fits the feel and lore of the setting. For example, Dark Sun Halflings are fundamentally different than Eberron Halflings, the race-as-class for Dark Sun Halflings can reflect that.</p><p></p><p>4. If a player does want separate race and class, they can still choose their race (take the 'pure' abilities) then level in whatever class they want.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7997732, member: 6859536"] I'd like it to be a core part of the game. For each D&D race, have a race as class level progression that is balanced with a race + class, as normal. So, what you would have is a baseline Elf, Dwarf, Half-Orc, etc... with their own abilities and mechanics and their own level progression. The 'pure' racial abilities can still be separated so you can take a normal class if you want to. This would provide several benefits: 1. It provides a race-as-class mechanic in the game, for those that want to focus on a Classic D&D experience. No need to make up new rules, it is already there. 2. If a DM needs an Elf NPC, they can use the Elf class to build it quickly without having to go through picking race/class separately. 3. They can be updated / modified on a setting by setting basis. Each setting can have its own baseline race-as-class that fits the feel and lore of the setting. For example, Dark Sun Halflings are fundamentally different than Eberron Halflings, the race-as-class for Dark Sun Halflings can reflect that. 4. If a player does want separate race and class, they can still choose their race (take the 'pure' abilities) then level in whatever class they want. [/QUOTE]
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