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General Tabletop Discussion
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Thoughts on Racial Classes?
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<blockquote data-quote="wingsandsword" data-source="post: 7998693" data-attributes="member: 14159"><p>Eliminating arbitrary racial restrictions on classes was one of the very good design choices in 3rd edition. As Icewind Dale was built on the 2e framework, it holds to 2e's arbitrary limits.</p><p></p><p>Just because a race/class combination is rare, doesn't mean it should be absolutely prohibited by the rules.</p><p></p><p>Many of the arbitrary restrictions in 1e/2e were built on setting assumptions that many campaign settings didn't share. </p><p></p><p>I always thought it was silly that Dwarves couldn't be wizards. . .after all, runes are very magical and definitely fitting with the dwarven motif. Elves not being able to be druids was outright absurd, you'd think that the core race most tied to nature could be priests of nature. Why couldn't Half-Elves be paladins, if they're raised among humans and in human culture and mostly-human in biology, what's to stop them from being paladins? I remember WotC advertised the elimination of those arbitrary limits as a major advance in D&D design when 3e was announced, and there was MUCH rejoicing from fans.</p><p></p><p>A descriptive note in the class and/or race descriptions that certain combinations are very rare, or not optimal should suffice. D&D should give as many options as feasible in the core rules, not hard-code limitations into the rules. Let campaign settings and DM's add new restrictions to fit their campaigns and settings, not the core rules.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 7998693, member: 14159"] Eliminating arbitrary racial restrictions on classes was one of the very good design choices in 3rd edition. As Icewind Dale was built on the 2e framework, it holds to 2e's arbitrary limits. Just because a race/class combination is rare, doesn't mean it should be absolutely prohibited by the rules. Many of the arbitrary restrictions in 1e/2e were built on setting assumptions that many campaign settings didn't share. I always thought it was silly that Dwarves couldn't be wizards. . .after all, runes are very magical and definitely fitting with the dwarven motif. Elves not being able to be druids was outright absurd, you'd think that the core race most tied to nature could be priests of nature. Why couldn't Half-Elves be paladins, if they're raised among humans and in human culture and mostly-human in biology, what's to stop them from being paladins? I remember WotC advertised the elimination of those arbitrary limits as a major advance in D&D design when 3e was announced, and there was MUCH rejoicing from fans. A descriptive note in the class and/or race descriptions that certain combinations are very rare, or not optimal should suffice. D&D should give as many options as feasible in the core rules, not hard-code limitations into the rules. Let campaign settings and DM's add new restrictions to fit their campaigns and settings, not the core rules. [/QUOTE]
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