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Thoughts on Racial Classes?
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<blockquote data-quote="DammitVictor" data-source="post: 7998855" data-attributes="member: 6750908"><p>I am generally not down with Modern D&D anymore, but the sheer volume of content means I can generally get 3.X and PF to do what I want.</p><p></p><p>I'm currently doing this in AD&D, though I'm in the process of converting it to <em>Rules Cyclopedia</em>. I should note that I'm almost always willing to work with a player who wants to design a new racial class, as long as it fits within the theme of the race.</p><p></p><p>I break the Human classes down like this:</p><ul> <li data-xf-list-type="ul"><strong>Warrior: </strong>Fighter, Paladin, Ranger, Kensei, Sohei, Barbarian. Paladins, Rangers, and Sohei gain spellcasting at 4th and expanded spell lists.</li> <li data-xf-list-type="ul"><strong>Rogue: </strong>Thief, Bard, Ninja. Bards have a more Druidic spell list. Ninjas gain spellcasting at 4th from Shadow, Mentalism, Illusion, Necromancy, and all Ninja spells in <em>Complete Ninja's Handbook</em>.</li> <li data-xf-list-type="ul"><strong>Mage: </strong>Currently, all Human Mages are Specialist Wizards with more banned Schools and PF-style bonuses. I want to trim this <em>way the hell down</em> to no more than five or six iconic variants.</li> <li data-xf-list-type="ul"><strong>Priest: </strong>Sadly limited to Cleric, Druid, and Shugenja at this time. My current WIP doesn't involve deities, so Specialty Priests don't make much sense. I need to expand these.</li> <li data-xf-list-type="ul"><strong>Psychic: </strong>Mystic and Psion. These are a work in progress, as I don't have a psionics ruleset I like, and Mystic is going to take some adaptation. I intend to have more than two classes here.</li> </ul><p>Humans can multiclass. Their multiclassing options are expansive, but not unlimited.</p><p></p><p>There are a lot fewer classes for each nonhuman race.</p><p></p><p><strong>Dwarf</strong></p><ul> <li data-xf-list-type="ul"><strong>Warrior: </strong>Stalwart, Battlerager, Stonelord. Dwarven Warriors have d12 HD and their racial saving throw bonuses improve. Stonelords are <em>basically</em> Paladins, but Dwarves.</li> <li data-xf-list-type="ul"><strong>Rogue: </strong>Sapper. Sappers have d8 HD, armor proficiencies, and more dungeon/siege Thief skills.</li> <li data-xf-list-type="ul"><strong>Priest: </strong>Axepriest, Forgepriest, Hearthpriest. Dwarf Priests have d10 HD. Axepriests are more martial, like Crusaders; Hearthpriests are more like traditional Clerics, but Dwarves; Forgepriests are like divine artificers.</li> </ul><p>Stalwarts can multiclass with Sapper or any Priest. If I wanted to include Duergar (<em>I do not</em>), I would design them as a particularly martial Psychic class that could <em>theoretically</em> multiclass with any of the above.</p><p></p><p><strong>Elf</strong></p><p></p><p>All Elves are multiclass, choosing a Warrior type and a Rogue type that represents their innate magic. If pressed, I might allow an Elf PC to triple-class by doubling up on one or the other.</p><ul> <li data-xf-list-type="ul"><strong><strong>Warrior: </strong></strong>Bladesinger, Heartseeker, Nightblade. Bladesingers are melee specialists, Heartseekers are archers, Nightblades are like Ranger/Ninjas without the spellcasting abilities of either.</li> <li data-xf-list-type="ul"><strong>Rogue: </strong>Eladrin, Grugach, Druchii. Eladrin represent all of the more celestial/otherwordly subtypes, Grugach represent all of the more primal/elemental subtypes, Druchii are dark/shadow elves but not <em>Drow</em>. This is more cultural/personal than <em>racial</em>, with Elven communities always having one supermajority and substantial minority populations.</li> </ul><p>If I wanted to do Drow (<em>and I do not</em>), they'd be a separate race following the same pattern-- basically Fighter/"Spellcaster"/Ninja, <em>period</em>, with "spellcaster" including a couple different types of creepy Mage and Priests of Drow gods.</p><p></p><p></p><p><strong>Gnome/Halfling</strong> - I don't really have good answers for them yet. Frankly, their identity in TSR D&D is far too vague and diluted to make anything of it.</p><p></p><p><strong>Half-Elf/Half-Orc</strong> - <em>I hate them</em>. I will probably write up class add-ons for Human classes that allow you to be a hybrid.</p><p></p><p>One of the <em>several </em>reasons I'm switching from AD&D2 to Classic D&D/OSE is to simplify all of this down to simply having a list of classes that are available to each race, with their own simplified XP tables and basic class options built into them.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 7998855, member: 6750908"] I am generally not down with Modern D&D anymore, but the sheer volume of content means I can generally get 3.X and PF to do what I want. I'm currently doing this in AD&D, though I'm in the process of converting it to [I]Rules Cyclopedia[/I]. I should note that I'm almost always willing to work with a player who wants to design a new racial class, as long as it fits within the theme of the race. I break the Human classes down like this: [LIST] [*][B]Warrior: [/B]Fighter, Paladin, Ranger, Kensei, Sohei, Barbarian. Paladins, Rangers, and Sohei gain spellcasting at 4th and expanded spell lists. [*][B]Rogue: [/B]Thief, Bard, Ninja. Bards have a more Druidic spell list. Ninjas gain spellcasting at 4th from Shadow, Mentalism, Illusion, Necromancy, and all Ninja spells in [I]Complete Ninja's Handbook[/I]. [*][B]Mage: [/B]Currently, all Human Mages are Specialist Wizards with more banned Schools and PF-style bonuses. I want to trim this [I]way the hell down[/I] to no more than five or six iconic variants. [*][B]Priest: [/B]Sadly limited to Cleric, Druid, and Shugenja at this time. My current WIP doesn't involve deities, so Specialty Priests don't make much sense. I need to expand these. [*][B]Psychic: [/B]Mystic and Psion. These are a work in progress, as I don't have a psionics ruleset I like, and Mystic is going to take some adaptation. I intend to have more than two classes here. [/LIST] Humans can multiclass. Their multiclassing options are expansive, but not unlimited. There are a lot fewer classes for each nonhuman race. [B]Dwarf[/B] [LIST] [*][B]Warrior: [/B]Stalwart, Battlerager, Stonelord. Dwarven Warriors have d12 HD and their racial saving throw bonuses improve. Stonelords are [I]basically[/I] Paladins, but Dwarves. [*][B]Rogue: [/B]Sapper. Sappers have d8 HD, armor proficiencies, and more dungeon/siege Thief skills. [*][B]Priest: [/B]Axepriest, Forgepriest, Hearthpriest. Dwarf Priests have d10 HD. Axepriests are more martial, like Crusaders; Hearthpriests are more like traditional Clerics, but Dwarves; Forgepriests are like divine artificers. [/LIST] Stalwarts can multiclass with Sapper or any Priest. If I wanted to include Duergar ([I]I do not[/I]), I would design them as a particularly martial Psychic class that could [I]theoretically[/I] multiclass with any of the above. [B]Elf[/B] All Elves are multiclass, choosing a Warrior type and a Rogue type that represents their innate magic. If pressed, I might allow an Elf PC to triple-class by doubling up on one or the other. [LIST] [*][B][B]Warrior: [/B][/B]Bladesinger, Heartseeker, Nightblade. Bladesingers are melee specialists, Heartseekers are archers, Nightblades are like Ranger/Ninjas without the spellcasting abilities of either. [*][B]Rogue: [/B]Eladrin, Grugach, Druchii. Eladrin represent all of the more celestial/otherwordly subtypes, Grugach represent all of the more primal/elemental subtypes, Druchii are dark/shadow elves but not [I]Drow[/I]. This is more cultural/personal than [I]racial[/I], with Elven communities always having one supermajority and substantial minority populations. [/LIST] If I wanted to do Drow ([I]and I do not[/I]), they'd be a separate race following the same pattern-- basically Fighter/"Spellcaster"/Ninja, [I]period[/I], with "spellcaster" including a couple different types of creepy Mage and Priests of Drow gods. [B]Gnome/Halfling[/B] - I don't really have good answers for them yet. Frankly, their identity in TSR D&D is far too vague and diluted to make anything of it. [B]Half-Elf/Half-Orc[/B] - [I]I hate them[/I]. I will probably write up class add-ons for Human classes that allow you to be a hybrid. One of the [I]several [/I]reasons I'm switching from AD&D2 to Classic D&D/OSE is to simplify all of this down to simply having a list of classes that are available to each race, with their own simplified XP tables and basic class options built into them. [/QUOTE]
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