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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Thoughts on readjusting prices for games with less treasure?
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<blockquote data-quote="Faolyn" data-source="post: 9289245" data-attributes="member: 6915329"><p>So the campaign I'm working on is set in a pseudo-Victorian setting and will be <em>mostly </em>city-based. There's not going to be a lot of monsters the PCs can kill and take their stuff--although I won't be surprised if they decide to start stealing from the nobility, since it looks like four out of the five characters are going to be anti-nobility to one degree or another. (And, of course, the 5th PC <em>is </em>nobility, so this'll be fun... for me, at least.) Magic and what I'm calling arcanics (for artificers) is fairly common, particularly in the form of what would be treated as common and uncommon magic items.</p><p></p><p>Yes, I know, there's no way to create a realistic D&D-ish economy, but it's very weird doing research into actual Victorian times and seeing how cheap things like laudanum was (one site I read used the phrase "as cheap as beer") and then looking at the equipment list and seeing it costs 35 gp per dose. I know full well it's like that to prevent player abuse, but it kind of spills out into other things as well.</p><p></p><p>So, does anyone here have any thoughts on this sort of price readjustment? Or do I need to make inflation rampant amongst my commoners?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9289245, member: 6915329"] So the campaign I'm working on is set in a pseudo-Victorian setting and will be [I]mostly [/I]city-based. There's not going to be a lot of monsters the PCs can kill and take their stuff--although I won't be surprised if they decide to start stealing from the nobility, since it looks like four out of the five characters are going to be anti-nobility to one degree or another. (And, of course, the 5th PC [I]is [/I]nobility, so this'll be fun... for me, at least.) Magic and what I'm calling arcanics (for artificers) is fairly common, particularly in the form of what would be treated as common and uncommon magic items. Yes, I know, there's no way to create a realistic D&D-ish economy, but it's very weird doing research into actual Victorian times and seeing how cheap things like laudanum was (one site I read used the phrase "as cheap as beer") and then looking at the equipment list and seeing it costs 35 gp per dose. I know full well it's like that to prevent player abuse, but it kind of spills out into other things as well. So, does anyone here have any thoughts on this sort of price readjustment? Or do I need to make inflation rampant amongst my commoners? [/QUOTE]
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Thoughts on readjusting prices for games with less treasure?
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