Delemental said:Using some sort of 'spend your own experience to boost your items' system, it would also allow characters to inherit gear from their ancestors without either having something that's way too powerful ("Starting your career as an adventurer, son? Here, take my +4 Shocking Burst Keen Ghost Touch longsword!") or having something that will quickly become useless ("The balor seems unaffected by your uncle's trusty masterwork flail").
The Forsaken One said:1 word that screws the whole point behind this thread up.
SUNDER

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.