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General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Resistance
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<blockquote data-quote="dirklancer" data-source="post: 6370282" data-attributes="member: 61013"><p>In The Old Days<strong>™</strong>, I was running a Masque of the Red Death campaign that didn't use magic items, so I adapted monsters to have vulnerabilities to other materials or simply used the standard ones as is, like silver for werewolves. With resistance still allowing some damage through, I was thinking of adopting this policy for any creature with a resistance that is overcome by some material. My thinking is this will give things a more "legendary" quality and make weapons of certain materials more valuable. And while I cant find anywhere and specifically states the old standard that magic weapons trump everything else, I want to actually houserule that out. So when that werewolf comes charging at you, that +1 battle axe will still only do half damage unless it is silvered. I just prefer this because it makes players have to think a bit more before going into battle. So when the infamous Iron Colossus of the Bleak Castle starts tearing around the countryside, they have to quest for adamantine weapons to be most effective instead of simply saying, "Oh, ok. I draw my +1 warpick and attack."</p><p>My concern is that my players will have to start carrying around golf bags full of weapons of various materials (Fey lord at 50 yards. Caddy, bring me my number 2 cold iron longsword). Technically they can still harm anything with a resistance, so they are not totally nerfed on damage. My thought was to borrow from the Harry Potter books, specifically the Sword of Gryffindor, and say that magic weapons can take on the traits of certain materials if exposed to a source of the material and time is taken to attune it to that material. So their prized magic weapon will be more effective if they seek out different things to attune them to. </p><p>What are thoughts on this? Has anyone tried this approach to damage resistance before, and did it add to the game or was it just an annoyance?</p></blockquote><p></p>
[QUOTE="dirklancer, post: 6370282, member: 61013"] In The Old Days[B]™[/B], I was running a Masque of the Red Death campaign that didn't use magic items, so I adapted monsters to have vulnerabilities to other materials or simply used the standard ones as is, like silver for werewolves. With resistance still allowing some damage through, I was thinking of adopting this policy for any creature with a resistance that is overcome by some material. My thinking is this will give things a more "legendary" quality and make weapons of certain materials more valuable. And while I cant find anywhere and specifically states the old standard that magic weapons trump everything else, I want to actually houserule that out. So when that werewolf comes charging at you, that +1 battle axe will still only do half damage unless it is silvered. I just prefer this because it makes players have to think a bit more before going into battle. So when the infamous Iron Colossus of the Bleak Castle starts tearing around the countryside, they have to quest for adamantine weapons to be most effective instead of simply saying, "Oh, ok. I draw my +1 warpick and attack." My concern is that my players will have to start carrying around golf bags full of weapons of various materials (Fey lord at 50 yards. Caddy, bring me my number 2 cold iron longsword). Technically they can still harm anything with a resistance, so they are not totally nerfed on damage. My thought was to borrow from the Harry Potter books, specifically the Sword of Gryffindor, and say that magic weapons can take on the traits of certain materials if exposed to a source of the material and time is taken to attune it to that material. So their prized magic weapon will be more effective if they seek out different things to attune them to. What are thoughts on this? Has anyone tried this approach to damage resistance before, and did it add to the game or was it just an annoyance? [/QUOTE]
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