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Thoughts on Resistance
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<blockquote data-quote="Jer" data-source="post: 6370429" data-attributes="member: 19857"><p>Ah, but the OP's proposed house rule deals with this situation as well:</p><p></p><p></p><p></p><p>If it's exposed to silver and becomes the equivalent of a silvered weapon, then no problems - immunity is overcome because it's a silvered weapon.</p><p></p><p>I don't see anything immediately broken about it, except that your players are going to get creamed if you drop a monster with immunity on them and they don't have time to prepare for it by attuning their weapon. Since we haven't seen the MM yet, we can't really say how many monsters are going to have immunity to non-magical weapons, so I'm not sure we know exactly how bad the impact will be.</p><p></p><p>(I will say that I would strongly suspect that half damage for resistance means that at best combats take twice as long to resolve as they do if the PCs can bypass resistance and at worst combats become a lot more deadly for the PCs. Because this edition is supposed to be balanced around the amount of damage that monsters can take/dish out, and if the monsters are dealing out their expected damage for their level and the PCs are only dealing out half the expected damage for their level, then I'd expect either a slog of a battle or for the PCs to get overwhelmed. I guess we'll see how it plays out in practice.)</p></blockquote><p></p>
[QUOTE="Jer, post: 6370429, member: 19857"] Ah, but the OP's proposed house rule deals with this situation as well: If it's exposed to silver and becomes the equivalent of a silvered weapon, then no problems - immunity is overcome because it's a silvered weapon. I don't see anything immediately broken about it, except that your players are going to get creamed if you drop a monster with immunity on them and they don't have time to prepare for it by attuning their weapon. Since we haven't seen the MM yet, we can't really say how many monsters are going to have immunity to non-magical weapons, so I'm not sure we know exactly how bad the impact will be. (I will say that I would strongly suspect that half damage for resistance means that at best combats take twice as long to resolve as they do if the PCs can bypass resistance and at worst combats become a lot more deadly for the PCs. Because this edition is supposed to be balanced around the amount of damage that monsters can take/dish out, and if the monsters are dealing out their expected damage for their level and the PCs are only dealing out half the expected damage for their level, then I'd expect either a slog of a battle or for the PCs to get overwhelmed. I guess we'll see how it plays out in practice.) [/QUOTE]
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