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Thoughts on Runebound?
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<blockquote data-quote="Dog Moon" data-source="post: 5517979" data-attributes="member: 23023"><p>Personally, I can only handle Runebound to played occasionally. It's a decent game, but it isn't quite good enough to play consistantly [like we do with Arkham Horror, for example].</p><p></p><p>What I would recommend is for you to pick up Mists of Zanaga [one of the big box xpacs]. IMO and the opinion of the others I game with, it's the most involved of all the games regarding interaction with all the players. There's these rituals in play that have different in play or when resolved effects and there's primal gods that have different abilities that effect the game depending on which rituals are finished. When you kill a creature, you decide what ritual to try to complete and this causes talking to the group about the plan and what to get rid of.</p><p></p><p>The last two games we got a Primal God that ended up putting Doom counters on it and we were forced to help each other out in order to make sure we could get to fighting the Primal God before the Primal God gained 8 counters and all players lost.</p><p></p><p>[We also did it even more cooperative and treated the Primal God like the Ancient One in Arkham Horror, meaning that we all fought it and it had more hit points to account for more of us fighting it. Because of this, for us to all fight the Primal God, we all had to get a Red kill and make our way to the Lost City to fight it].</p><p></p><p>In the normal games, however, it's supposed to be more individualistic, but it tended to be more 'each of us playing sort of our own game on the same board' until it seems like someone is nearing win-dom and then it becomes a race to finish first.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 5517979, member: 23023"] Personally, I can only handle Runebound to played occasionally. It's a decent game, but it isn't quite good enough to play consistantly [like we do with Arkham Horror, for example]. What I would recommend is for you to pick up Mists of Zanaga [one of the big box xpacs]. IMO and the opinion of the others I game with, it's the most involved of all the games regarding interaction with all the players. There's these rituals in play that have different in play or when resolved effects and there's primal gods that have different abilities that effect the game depending on which rituals are finished. When you kill a creature, you decide what ritual to try to complete and this causes talking to the group about the plan and what to get rid of. The last two games we got a Primal God that ended up putting Doom counters on it and we were forced to help each other out in order to make sure we could get to fighting the Primal God before the Primal God gained 8 counters and all players lost. [We also did it even more cooperative and treated the Primal God like the Ancient One in Arkham Horror, meaning that we all fought it and it had more hit points to account for more of us fighting it. Because of this, for us to all fight the Primal God, we all had to get a Red kill and make our way to the Lost City to fight it]. In the normal games, however, it's supposed to be more individualistic, but it tended to be more 'each of us playing sort of our own game on the same board' until it seems like someone is nearing win-dom and then it becomes a race to finish first. [/QUOTE]
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