ltclnlbrain
First Post
This past Sunday, we started running the PF version of "Cauldron-Born." Our cast of characters remains mostly the same from the previous adventure, with the addition of a tiefling docker monk.
Will Hawkins, male human cavalier [tactician]/rogue (Yerasol veteran)
Mariah Colt, female half-elf wizard [spellslinger]/fighter/eldritch knight (gunsmith)
Oliver James, male half-elf bard [court bard] (Vekeshi mystic)
Piotr, male dwarf druid (martial scientist)
Jean-Luc Chambers, male tiefling monk [martial artist] (docker)
The session began as the party picked up the newest member of their RHC team, the street fighter Jean-Luc Chambers. From there, they got on the royal carriage to head to Hotel Aurum, only to be ambushed on the way by thugs from Kell's guild. The carriage chase didn't last very long. Mariah incinerated the rear carriage with a fireball, killing everybody except Rufus Hammerton, who threw himself clear of the detonation. Jean-Luc punched the poison drill out of the wagon, and as the carriages rounded the first corner, Oliver stunned both horses pulling their pursuers with a sound burst. This caused the wagon to fishtail and roll over, allowing our heroes to get away easily.
Upon reaching the hotel, the party was concerned that the king might be in danger, but were relieved when he was not. King Aodhan gave them their mission, and I passed out the briefing dossier to the players to look over. After several months of inactivity, we spent a few minutes going over everything that had happened so far in the campaign. The recap was much appreciated, especially by our new player. To keep scenes flowing, I had Asrabey make his appearance before cutting to the B-team for the first time. Remembering how he cut through the soldiers in the first adventure, the party raised their weapons and at first barred him from the king, but stood down on Aodhan's orders. After Asrabey revealed his purpose for being here, the party grudgingly agreed to help him find Ekossigan if they could.
Cut to the B-team. Before hand, I had written up brief backstories for each of the NPCs so the players wouldn't be totally unfamiliar with them. When I first handed out the stat blocks for the NPCs, the players complained that they were under-powered. I told them they weren't meant to be optimized PCs and they grudgingly accepted their temporary roles. When Feroz broke out of his crate, Gaethan instinctually shot the confused bear with a blunted arrow. Though it didn't actually hurt him, the bear roared and stomped over to stare at the half-elf until Brakken arrived to calm him down. They headed to the Beran consulate, making small talk with the minotaur as I tried to get them to RP a bit as these new characters.
From there, the B-team went with Brakken to lunch, and the eschatologists' first bomb went off, derailing the passing train. While Dima and Carlao went to help the wounded, Gaethan and Serena investigated the body of the crushed dwarf. They found the paper, the broken watch, and the forged work orders. Gaethan used his spirit medium powers to speak with the dead dwarf, learning that the next attack would happen at the Flint Tribune. The players used the messenger wind to summon their main PCs to help out.
Arriving on the scene, the PCs quickly stormed into the Tribune offices, searching for the bombs. Through high skill checks, they were able to find all six bombs and disable them with mere seconds to spare. Unfortunately, they weren't out of the woods yet, as the snipers began to fire into the crowd. Piotr wild-shaped into a giant eagle, carrying Will and Jean-Luc to fight the snipers on the clocktower while Mariah and Oliver spider climbed up to the top of the medical library. Both nests of snipers went down pretty quickly. It would've been a tough fight for the B-team, but with the A-team on hand, it wasn't difficult.
Not wanting to waste time, the party immediately followed up on Soknik Repairs as soon as the scene was secure. Busting into the shop without a warrant drew the attention of Kvarti Gorbatiy. Fortunately, the group had made friends with him at the Kaysbreau Arms Fair, so when he opened fire, it was only for show. The party came upon him with his gun at his feet and hands in the air, ready to surrender. He told the PCs what he knew of the terrorists and that he wanted no further part of their plans. He was taken into custody for further interrogation.
The PCs went down into the tunnels in search of the terrorists. They managed to avoid most of the traps, but fell victim to the crushing gate and the army ant swarm. After that, though, the skeletons and the pair of dwarves fell quickly. The party gathered the intelligence from the hideout, including deducing the properties of the missing "super bomb."
On Spring 9, the bronze golem containing Grappa's intelligence was repaired. The party isn't quite sure what to make of him yet, but don't fully trust him. The rest of the day was devoted to the mini-game to take down Kell's guild. The rules here worked well, though since at least one PC went on every mission, they were able to root out the moles pretty quickly. By the end of the first day, the party had earned two strikes, one for taking down an illegal transaction and one for assaulting Machete Hill. Thanks to the moles' efforts, several officers were injured in the assault, leaving the party with 35 officers for the remainder of the operation.
On Spring 10, Oliver and Piotr lead Asrabey to the Cloudwood to meet with Gale while the others remained focused on bringing down Lorcan Kell. Having had several friendly meetings with Gale in the past, the sorceress tried to warn Oliver away from Ekossigan. Through skillful use of Bluff and Diplomacy, he convinced her that he only had the rogue fey's best interests in mind and didn't want to harm him. She told the party where to find Ellik. Oliver easily crept up on the fey in the daylight and pinned him down to interrogate him. The gremlin spilled the beans on Ekossigan's hideout.
Meanwhile, the party scored another strike against Kell's guild by taking down a second illicit operation. Having scored three strikes, Morgan Cippiano reached out to arrange a meeting. The party has always held Cippiano at arm's length, but Will and Mariah agreed to meet with Morgan. The crime boss laid out the terms of his offer, but Will Hawkins doesn't negotiate with criminals. In fact, he arrested Cippiano on the spot for "conspiracy to committ premeditated murder in Parity Lake." Cippiano took it in stride, saying his lawyers would have him out within the week, but Will didn't care. He would not betray his principles by trading one crime lord for another.
Cut to the B-team. The players were bemused to find they were escorting the ambassadors to one of Rock Rackus's shows. The players have a love/hate relationship with the celebrity, especially Oliver's player, who absolutely loathes him. Naturally, his B-team character, Josiah, had to be Rock's biggest fan.
Serena noticed Quentin Augst and successfully snuck over to listen in on his conversation. When the lawyer went to leave, the players decided to move in on him. Serena bumped into Augst, successfully using Sleight of Hand to take his wand of charm person. While the others confronted the lawyer, she moved in on Norm.
Augst's bodyguard ignited the bar with alcehmist's fire, causing a panic. While Carlao got the ambassadors to safety, Josiah and Gaethan opened fire, bringing down one of the bodyguards. Kaea incinerated another with a scorching ray. The remaining guards moved to screen Augst as he ran out of the bar, one of the pistoleers clipping Gaethan. Dima strode up to the same guard and brought him down with a critical hit. Serena, meanwhile, scored a powerful sneak attack with her sap on Norm, almost knocking him out. He tried to use suggestion on her to get her to leave him alone, but she made her Will save. She used Bluff to pretend to fall prey to the enchantment, and when Norm got up to leave, she knocked him out with an attack of opportunity.
Josiah drank his potion of invisibility to follow Augst while Gaethan bulled his way past the guards. This didn't end too well as they stabbed him several times, but Dima and Serena joined the fight to bring down the remaining guards. Augst almost got away, but one the players used his plot twist card to create an "Unexpected Obstacle," a crowd of protesters that blocked off his retreat. He turned to confront Gaethan, fishing fruitlessly for his pilfered wand. Flustered, he tried to run at Gaethan with a dagger, but Josiah came out of invisibility with a critical hit with the butt of his rifle, putting Augst down for the count. Among many enthusiastic cries of "B-team!", the party brought Augst and Norm into custody.
We ended the session there. The party now has five strikes against Kell's guild, and all the necessary components to get into the Bleak Gate. They still have to deal with Ekossigan and the eschatologists' Armageddon Beasts on the night of the 10th, but they'll have pretty much two full days to finish off Kell's guild and prepare for their assault on the Bleak Gate. I'm pretty sure they'll reach eight strikes before the peace summit, so I'm worried they might skip right to the assault on the Ob facility and miss all the juicy roleplaying to be had at the summit's opening dinner. I may have to engineer some complication to keep them from going to the Bleak Gate too early. Perhaps the canal route only works on certain days, so they'll have to wait until after the dinner?
All in all, the session was a lot of fun. The players were excited to get back into the story after several months of other games, and they enjoyed the complicated and layered plots that barely give the characters room to breathe. One player described the scenes with Kell's guild and Cippiano as "24 meets the Untouchables," high praise indeed. Most of the main party's encounters with relatively weak foes left something to be desired, but I've no doubt the next few set-pieces will more than make up for it.
Will Hawkins, male human cavalier [tactician]/rogue (Yerasol veteran)
Mariah Colt, female half-elf wizard [spellslinger]/fighter/eldritch knight (gunsmith)
Oliver James, male half-elf bard [court bard] (Vekeshi mystic)
Piotr, male dwarf druid (martial scientist)
Jean-Luc Chambers, male tiefling monk [martial artist] (docker)
The session began as the party picked up the newest member of their RHC team, the street fighter Jean-Luc Chambers. From there, they got on the royal carriage to head to Hotel Aurum, only to be ambushed on the way by thugs from Kell's guild. The carriage chase didn't last very long. Mariah incinerated the rear carriage with a fireball, killing everybody except Rufus Hammerton, who threw himself clear of the detonation. Jean-Luc punched the poison drill out of the wagon, and as the carriages rounded the first corner, Oliver stunned both horses pulling their pursuers with a sound burst. This caused the wagon to fishtail and roll over, allowing our heroes to get away easily.
Upon reaching the hotel, the party was concerned that the king might be in danger, but were relieved when he was not. King Aodhan gave them their mission, and I passed out the briefing dossier to the players to look over. After several months of inactivity, we spent a few minutes going over everything that had happened so far in the campaign. The recap was much appreciated, especially by our new player. To keep scenes flowing, I had Asrabey make his appearance before cutting to the B-team for the first time. Remembering how he cut through the soldiers in the first adventure, the party raised their weapons and at first barred him from the king, but stood down on Aodhan's orders. After Asrabey revealed his purpose for being here, the party grudgingly agreed to help him find Ekossigan if they could.
Cut to the B-team. Before hand, I had written up brief backstories for each of the NPCs so the players wouldn't be totally unfamiliar with them. When I first handed out the stat blocks for the NPCs, the players complained that they were under-powered. I told them they weren't meant to be optimized PCs and they grudgingly accepted their temporary roles. When Feroz broke out of his crate, Gaethan instinctually shot the confused bear with a blunted arrow. Though it didn't actually hurt him, the bear roared and stomped over to stare at the half-elf until Brakken arrived to calm him down. They headed to the Beran consulate, making small talk with the minotaur as I tried to get them to RP a bit as these new characters.
From there, the B-team went with Brakken to lunch, and the eschatologists' first bomb went off, derailing the passing train. While Dima and Carlao went to help the wounded, Gaethan and Serena investigated the body of the crushed dwarf. They found the paper, the broken watch, and the forged work orders. Gaethan used his spirit medium powers to speak with the dead dwarf, learning that the next attack would happen at the Flint Tribune. The players used the messenger wind to summon their main PCs to help out.
Arriving on the scene, the PCs quickly stormed into the Tribune offices, searching for the bombs. Through high skill checks, they were able to find all six bombs and disable them with mere seconds to spare. Unfortunately, they weren't out of the woods yet, as the snipers began to fire into the crowd. Piotr wild-shaped into a giant eagle, carrying Will and Jean-Luc to fight the snipers on the clocktower while Mariah and Oliver spider climbed up to the top of the medical library. Both nests of snipers went down pretty quickly. It would've been a tough fight for the B-team, but with the A-team on hand, it wasn't difficult.
Not wanting to waste time, the party immediately followed up on Soknik Repairs as soon as the scene was secure. Busting into the shop without a warrant drew the attention of Kvarti Gorbatiy. Fortunately, the group had made friends with him at the Kaysbreau Arms Fair, so when he opened fire, it was only for show. The party came upon him with his gun at his feet and hands in the air, ready to surrender. He told the PCs what he knew of the terrorists and that he wanted no further part of their plans. He was taken into custody for further interrogation.
The PCs went down into the tunnels in search of the terrorists. They managed to avoid most of the traps, but fell victim to the crushing gate and the army ant swarm. After that, though, the skeletons and the pair of dwarves fell quickly. The party gathered the intelligence from the hideout, including deducing the properties of the missing "super bomb."
On Spring 9, the bronze golem containing Grappa's intelligence was repaired. The party isn't quite sure what to make of him yet, but don't fully trust him. The rest of the day was devoted to the mini-game to take down Kell's guild. The rules here worked well, though since at least one PC went on every mission, they were able to root out the moles pretty quickly. By the end of the first day, the party had earned two strikes, one for taking down an illegal transaction and one for assaulting Machete Hill. Thanks to the moles' efforts, several officers were injured in the assault, leaving the party with 35 officers for the remainder of the operation.
On Spring 10, Oliver and Piotr lead Asrabey to the Cloudwood to meet with Gale while the others remained focused on bringing down Lorcan Kell. Having had several friendly meetings with Gale in the past, the sorceress tried to warn Oliver away from Ekossigan. Through skillful use of Bluff and Diplomacy, he convinced her that he only had the rogue fey's best interests in mind and didn't want to harm him. She told the party where to find Ellik. Oliver easily crept up on the fey in the daylight and pinned him down to interrogate him. The gremlin spilled the beans on Ekossigan's hideout.
Meanwhile, the party scored another strike against Kell's guild by taking down a second illicit operation. Having scored three strikes, Morgan Cippiano reached out to arrange a meeting. The party has always held Cippiano at arm's length, but Will and Mariah agreed to meet with Morgan. The crime boss laid out the terms of his offer, but Will Hawkins doesn't negotiate with criminals. In fact, he arrested Cippiano on the spot for "conspiracy to committ premeditated murder in Parity Lake." Cippiano took it in stride, saying his lawyers would have him out within the week, but Will didn't care. He would not betray his principles by trading one crime lord for another.
Cut to the B-team. The players were bemused to find they were escorting the ambassadors to one of Rock Rackus's shows. The players have a love/hate relationship with the celebrity, especially Oliver's player, who absolutely loathes him. Naturally, his B-team character, Josiah, had to be Rock's biggest fan.

Augst's bodyguard ignited the bar with alcehmist's fire, causing a panic. While Carlao got the ambassadors to safety, Josiah and Gaethan opened fire, bringing down one of the bodyguards. Kaea incinerated another with a scorching ray. The remaining guards moved to screen Augst as he ran out of the bar, one of the pistoleers clipping Gaethan. Dima strode up to the same guard and brought him down with a critical hit. Serena, meanwhile, scored a powerful sneak attack with her sap on Norm, almost knocking him out. He tried to use suggestion on her to get her to leave him alone, but she made her Will save. She used Bluff to pretend to fall prey to the enchantment, and when Norm got up to leave, she knocked him out with an attack of opportunity.
Josiah drank his potion of invisibility to follow Augst while Gaethan bulled his way past the guards. This didn't end too well as they stabbed him several times, but Dima and Serena joined the fight to bring down the remaining guards. Augst almost got away, but one the players used his plot twist card to create an "Unexpected Obstacle," a crowd of protesters that blocked off his retreat. He turned to confront Gaethan, fishing fruitlessly for his pilfered wand. Flustered, he tried to run at Gaethan with a dagger, but Josiah came out of invisibility with a critical hit with the butt of his rifle, putting Augst down for the count. Among many enthusiastic cries of "B-team!", the party brought Augst and Norm into custody.
We ended the session there. The party now has five strikes against Kell's guild, and all the necessary components to get into the Bleak Gate. They still have to deal with Ekossigan and the eschatologists' Armageddon Beasts on the night of the 10th, but they'll have pretty much two full days to finish off Kell's guild and prepare for their assault on the Bleak Gate. I'm pretty sure they'll reach eight strikes before the peace summit, so I'm worried they might skip right to the assault on the Ob facility and miss all the juicy roleplaying to be had at the summit's opening dinner. I may have to engineer some complication to keep them from going to the Bleak Gate too early. Perhaps the canal route only works on certain days, so they'll have to wait until after the dinner?
All in all, the session was a lot of fun. The players were excited to get back into the story after several months of other games, and they enjoyed the complicated and layered plots that barely give the characters room to breathe. One player described the scenes with Kell's guild and Cippiano as "24 meets the Untouchables," high praise indeed. Most of the main party's encounters with relatively weak foes left something to be desired, but I've no doubt the next few set-pieces will more than make up for it.