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Thoughts on Running Cauldron-Born
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<blockquote data-quote="ltclnlbrain" data-source="post: 6065754" data-attributes="member: 12882"><p>I find that I don't really have to alter the game balance to handle the plot twist cards. They help to get the players invested in the narrative by giving them minor control over how things develop. It can also lead to cinematic developments that I would never have thought of, such as the B-team suddenly showing up at the critical moment. I have final veto power as to whether a plot twist card can apply to the current situation or not, but usually as long as it serves the story or I feel would lead to an awesome scene, I'll allow it. As the GM, I basically have infinite plot twist cards, since I can change the way things are playing out at a moment's notice without the players being the wiser.</p><p></p><p>As far as combat goes, the PCs can handle the mooks without issue, but they really pull out all the stops when it comes to the big fights like Ekossigan or Zubov. I think the game balance is in a good place right now, but every so often I'll increase an enemy's HP or upgrade some mooks if I think the players need more challenge.</p></blockquote><p></p>
[QUOTE="ltclnlbrain, post: 6065754, member: 12882"] I find that I don't really have to alter the game balance to handle the plot twist cards. They help to get the players invested in the narrative by giving them minor control over how things develop. It can also lead to cinematic developments that I would never have thought of, such as the B-team suddenly showing up at the critical moment. I have final veto power as to whether a plot twist card can apply to the current situation or not, but usually as long as it serves the story or I feel would lead to an awesome scene, I'll allow it. As the GM, I basically have infinite plot twist cards, since I can change the way things are playing out at a moment's notice without the players being the wiser. As far as combat goes, the PCs can handle the mooks without issue, but they really pull out all the stops when it comes to the big fights like Ekossigan or Zubov. I think the game balance is in a good place right now, but every so often I'll increase an enemy's HP or upgrade some mooks if I think the players need more challenge. [/QUOTE]
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