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<blockquote data-quote="Tony Vargas" data-source="post: 7443202" data-attributes="member: 996"><p>Play some, first. OK, by 'some' I mean 'a lot' like weekly for a year or few.</p><p></p><p> I get the impression something not entirely unlike that has happened in the Forgotten Realms, a few times. At least.</p><p></p><p> So, like the Earth in Moorcock's /Twighlight Man/, a tide-locked world with a dark & light side.</p><p></p><p>D&D already hits the light|dark theme pretty hard with the Underdark and races that are allergic to light to varying degrees, like Drow. You could transplant a lot of material from regular D&D just by moving 'Underdark' references to the "Dark Side of the World," which could be dominated by Drow, Mindflayers, and the like. </p><p>Of course, you'll lose/escape the claustrophobic themes of the Underdark, your Dark Side will presumably have an open sky & stars (beauty the light-siders never see, for that matter), OTOH, it'll be a lot bigger than the Underdark, and less hidden than merely distant.</p><p></p><p>Also, the Zone of Twilight (pi) between the two seems an obvious place for adventurers to hang out before expeditions to the Dark Side.</p><p></p><p> Teleportation circles could take the place of caverns and other entrances to the Underdark, sending you deep into the dark side, rather than journeying from the twilight fringes...</p><p></p><p>It's more original than the usual Tolkienesque fantasy world with a map, a large collection of proper nouns your players are never going to remember, and plopping elves here & Halflings there, &c...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7443202, member: 996"] Play some, first. OK, by 'some' I mean 'a lot' like weekly for a year or few. I get the impression something not entirely unlike that has happened in the Forgotten Realms, a few times. At least. So, like the Earth in Moorcock's /Twighlight Man/, a tide-locked world with a dark & light side. D&D already hits the light|dark theme pretty hard with the Underdark and races that are allergic to light to varying degrees, like Drow. You could transplant a lot of material from regular D&D just by moving 'Underdark' references to the "Dark Side of the World," which could be dominated by Drow, Mindflayers, and the like. Of course, you'll lose/escape the claustrophobic themes of the Underdark, your Dark Side will presumably have an open sky & stars (beauty the light-siders never see, for that matter), OTOH, it'll be a lot bigger than the Underdark, and less hidden than merely distant. Also, the Zone of Twilight (pi) between the two seems an obvious place for adventurers to hang out before expeditions to the Dark Side. Teleportation circles could take the place of caverns and other entrances to the Underdark, sending you deep into the dark side, rather than journeying from the twilight fringes... It's more original than the usual Tolkienesque fantasy world with a map, a large collection of proper nouns your players are never going to remember, and plopping elves here & Halflings there, &c... [/QUOTE]
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