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<blockquote data-quote="hawkeyefan" data-source="post: 7443240" data-attributes="member: 6785785"><p>That's awesome that you want to DM, and that you have ideas for your own setting.</p><p></p><p>I think the concept is cool, and has a lot of potential. I do have a question....do any "real world" considerations matter for the light and dark halves as far as temperature goes? Is the light side unbearably hot, and the dark side unbearably cold? Or does that not really matter and you just want the light/dark angle? It seems to me like those extreme temperatures could serve to force inhabitants on both sides towards the borders....which would promote conflict. It would also force inhabitants to seek shelter in new ways, like perhaps below the surface, etc. </p><p></p><p>Other than those questions, I think you have a cool idea. I think the only advice I'd offer is not to worry about every detail of the entire world. You have your high concept and what you want the world to be. Now you need like a specific town or city or other are for your players to actually be, and then beyond that, you need a sketch, at most. You can establish details as you need them. Don't feel obligated to construct an entire world before you start playing.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7443240, member: 6785785"] That's awesome that you want to DM, and that you have ideas for your own setting. I think the concept is cool, and has a lot of potential. I do have a question....do any "real world" considerations matter for the light and dark halves as far as temperature goes? Is the light side unbearably hot, and the dark side unbearably cold? Or does that not really matter and you just want the light/dark angle? It seems to me like those extreme temperatures could serve to force inhabitants on both sides towards the borders....which would promote conflict. It would also force inhabitants to seek shelter in new ways, like perhaps below the surface, etc. Other than those questions, I think you have a cool idea. I think the only advice I'd offer is not to worry about every detail of the entire world. You have your high concept and what you want the world to be. Now you need like a specific town or city or other are for your players to actually be, and then beyond that, you need a sketch, at most. You can establish details as you need them. Don't feel obligated to construct an entire world before you start playing. [/QUOTE]
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