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General Tabletop Discussion
*Pathfinder & Starfinder
Thoughts on spell DC based on level rather than INT bonus
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<blockquote data-quote="Plane Sailing" data-source="post: 636230" data-attributes="member: 114"><p>I don't think a direct comparison between INT for wizards and STR for fighters etc is appropriate, since the magic using classes have one-shot-one-kill options (save or die spells) which the non magic using classes don't. This makes (under the current rules) magic user stat inflation more of a killer tactic.</p><p></p><p>A higher INT is always good for wizards because of the bonus spells, it is not as if it becomes useless. You can *always* use higher level spells slots!</p><p></p><p>I still want to keep INT out of the equation entirely, I prefer the kind of game where experience counts more than natural (or enhanced) ability - just personal taste, but it seems more like the kind of fiction that I enjoy than the alternative.</p><p></p><p>I'm interested by the sound of what Monte Cook is going to be doing in his Arcana Unearthed handbook though - I really like the sound of dividing spells into Simple, Complex and Exotic for each spell level. A few details here</p><p></p><p><a href="http://www.montecook.com/diary.html" target="_blank">http://www.montecook.com/diary.html</a></p><p></p><p>cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 636230, member: 114"] I don't think a direct comparison between INT for wizards and STR for fighters etc is appropriate, since the magic using classes have one-shot-one-kill options (save or die spells) which the non magic using classes don't. This makes (under the current rules) magic user stat inflation more of a killer tactic. A higher INT is always good for wizards because of the bonus spells, it is not as if it becomes useless. You can *always* use higher level spells slots! I still want to keep INT out of the equation entirely, I prefer the kind of game where experience counts more than natural (or enhanced) ability - just personal taste, but it seems more like the kind of fiction that I enjoy than the alternative. I'm interested by the sound of what Monte Cook is going to be doing in his Arcana Unearthed handbook though - I really like the sound of dividing spells into Simple, Complex and Exotic for each spell level. A few details here [url]http://www.montecook.com/diary.html[/url] cheers [/QUOTE]
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Thoughts on spell DC based on level rather than INT bonus
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