Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on spending gold ...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lancelot" data-source="post: 6513030" data-attributes="member: 30022"><p>I've had no problems with gold so far, even without magic item shops.</p><p></p><p>Firstly, there are the expenses. The party is required by imperial law to hand over 10% of their monetary earnings in tax. Any treasure recovered that has an identifiable former owner also requires that 50% of the haul is returned to the aforementioned-owner. Given it's a nautical campaign, this means that 50% of shipwrecks and even pirate loot is going back to the merchant company that owned the original goods. So, the earnings for a 3,000gp haul is going to be down to 1,350gp revenue, even before the party looks at bribes, hiring NPCs, replenishing non-magical equipment, etc.</p><p></p><p>Secondly, the campaign is running over a period of months or years. I've always been bothered by the fact that characters can theoretically go from 1st to 20th level in the course of less than a year. The problem is most evident in computer RPGs. I've sometimes stared at my <em>Skyrim </em>stats, and thought about the fact that I've gained 60 levels, ended a civil war, killed 20 dragons, become guildmaster of all thieves/wizards/fighters/assassins and built 3 customized manor houses in less than 100 game days. Given 5e's excellent downtime rules, I've changed my whole approach to campaigns. These days, the party will do a 3-4 session adventure, gain a couple of levels... and then have 40-120 days of downtime. It may take them (game) years to reach 10th level. And, given that they want a respectable standard of living (and maybe some training, and carousing, and suchlike), all that downtime is surprisingly expensive. Even a month of downtime could be 100-200gp of expense per PC.</p><p></p><p>Finally, there are the personal goals. One party member wants to captain his own ship. Another wants to build a small temple to his god. Another is trying to establish his own ship-building business. Given these aims are roughly in the area of 10,000gp each, the five person party needs to recover more than 100,000gp of loot (given the expenses above) to achieve them. That's a huge tally, and should keep them occupied for many levels. </p><p></p><p>Even the possession-less / property-less monk has a gold sink, thanks to crafting an appropriate back-story. His monastery is falling into disrepair, with no new graduates coming to learn from his beloved masters. He needs to send regular tithes back to the monastery to help repair it to its former glory. He also needs to spend gold to attract new recruits and pay for their long and arduous trip to the mountains where the monastery can be found. In return, he gains Renown (DMG option) with his monastic order. As he gains Renown, he rises through the ranks of the order. If he manages to hit 50 Renown, he'll be invited back to become the new Grand Master of the order - which is his long-term goal.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 6513030, member: 30022"] I've had no problems with gold so far, even without magic item shops. Firstly, there are the expenses. The party is required by imperial law to hand over 10% of their monetary earnings in tax. Any treasure recovered that has an identifiable former owner also requires that 50% of the haul is returned to the aforementioned-owner. Given it's a nautical campaign, this means that 50% of shipwrecks and even pirate loot is going back to the merchant company that owned the original goods. So, the earnings for a 3,000gp haul is going to be down to 1,350gp revenue, even before the party looks at bribes, hiring NPCs, replenishing non-magical equipment, etc. Secondly, the campaign is running over a period of months or years. I've always been bothered by the fact that characters can theoretically go from 1st to 20th level in the course of less than a year. The problem is most evident in computer RPGs. I've sometimes stared at my [I]Skyrim [/I]stats, and thought about the fact that I've gained 60 levels, ended a civil war, killed 20 dragons, become guildmaster of all thieves/wizards/fighters/assassins and built 3 customized manor houses in less than 100 game days. Given 5e's excellent downtime rules, I've changed my whole approach to campaigns. These days, the party will do a 3-4 session adventure, gain a couple of levels... and then have 40-120 days of downtime. It may take them (game) years to reach 10th level. And, given that they want a respectable standard of living (and maybe some training, and carousing, and suchlike), all that downtime is surprisingly expensive. Even a month of downtime could be 100-200gp of expense per PC. Finally, there are the personal goals. One party member wants to captain his own ship. Another wants to build a small temple to his god. Another is trying to establish his own ship-building business. Given these aims are roughly in the area of 10,000gp each, the five person party needs to recover more than 100,000gp of loot (given the expenses above) to achieve them. That's a huge tally, and should keep them occupied for many levels. Even the possession-less / property-less monk has a gold sink, thanks to crafting an appropriate back-story. His monastery is falling into disrepair, with no new graduates coming to learn from his beloved masters. He needs to send regular tithes back to the monastery to help repair it to its former glory. He also needs to spend gold to attract new recruits and pay for their long and arduous trip to the mountains where the monastery can be found. In return, he gains Renown (DMG option) with his monastic order. As he gains Renown, he rises through the ranks of the order. If he manages to hit 50 Renown, he'll be invited back to become the new Grand Master of the order - which is his long-term goal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on spending gold ...
Top