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Thoughts on spending gold ...
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<blockquote data-quote="Paraxis" data-source="post: 6513553" data-attributes="member: 13009"><p>"The money is just an illusion, a whim of the DM." - me.</p><p></p><p>Yes I understand having ships, pegasi, businesses, hirelings, monasteries, and castles all change the narrative but since the DM is in charge of how much gold is given out, how much is taken away, how much things cost, and what things are available for purchase the amount of wealth is just an illusion.</p><p></p><p>If you want the party to have pegasi, they do, same with a castle.</p><p></p><p>The pegasi could be free or cost 100,000 gp each, the castle and land could cost them money every month or give them money from collected taxes, all is possible in the wide spectrum of DM fiat and they change to fit the DM's narrative and story he wants to tell.</p><p></p><p>The players know this, so don't give a damn if they find 1,000 gp or 100,000 gp.</p><p></p><p>In a world that follows the rules of 3rd editon for example, there were purchase limits on towns, expected wealth by level, and magic item purchase/construction prices. The players were empowered to make significant changes to the effectiveness of their characters with said wealth. Treasure just fueled your next shopping spree but the results meant something and was in the players hands how to spend it and what to spend it on.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6513553, member: 13009"] "The money is just an illusion, a whim of the DM." - me. Yes I understand having ships, pegasi, businesses, hirelings, monasteries, and castles all change the narrative but since the DM is in charge of how much gold is given out, how much is taken away, how much things cost, and what things are available for purchase the amount of wealth is just an illusion. If you want the party to have pegasi, they do, same with a castle. The pegasi could be free or cost 100,000 gp each, the castle and land could cost them money every month or give them money from collected taxes, all is possible in the wide spectrum of DM fiat and they change to fit the DM's narrative and story he wants to tell. The players know this, so don't give a damn if they find 1,000 gp or 100,000 gp. In a world that follows the rules of 3rd editon for example, there were purchase limits on towns, expected wealth by level, and magic item purchase/construction prices. The players were empowered to make significant changes to the effectiveness of their characters with said wealth. Treasure just fueled your next shopping spree but the results meant something and was in the players hands how to spend it and what to spend it on. [/QUOTE]
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