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Thoughts on spending gold ...
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<blockquote data-quote="Authweight" data-source="post: 6514061" data-attributes="member: 6693417"><p>First off, I don't think the DM necessarily should be seen as controlling the amount of wealth the characters have. In many games, it will be common for players to be able to make decisions about whether they will spend time pursuing wealth, or if they will go for other things instead. The DM can say, "well, here is a very dangerous place with a chance for a lot of gold, here is a safe place with less gold." Or the DM could offer a choice between advancing the story further or doing something else for a payoff. Just because the DM controls the options available to the players doesn't mean he has full control over what happens. Wealth can be more than just DM whim. It can be the result of a character choice.</p><p></p><p>Also, if the DM establishes a price for something and sticks to it, that isn't especially different from it being set in the book. It's not part of the rules, but it can definitely be an important part of the game at that table.</p><p></p><p>If the DM has decided the players will have pegasi, then sure, that makes the gold kind of meaningless. But if he lets them choose between buying pegasi or buying a ship, that's a pretty interesting choice. If he lets them choose between buying a ship to go out exploring, buying a castle to establish their own lordship, or buying a monastery to run their own temple, that means the players get to decide what their adventures will be like for the foreseeable future.</p><p></p><p>When you make gold part of character advancement, you damage the ability to tell stories around it. When you make gold crucial to the story, you hurt its ability to be used as a form of character advancement. There's a tension between the two, and you can't have both.</p><p></p><p>My general thought is that we already have a perfectly good means of character advancement in leveling up, we don't really need another in gold. I sympathize with the fun of using gold to buy cool items, but ultimately I like what 5e does better.</p></blockquote><p></p>
[QUOTE="Authweight, post: 6514061, member: 6693417"] First off, I don't think the DM necessarily should be seen as controlling the amount of wealth the characters have. In many games, it will be common for players to be able to make decisions about whether they will spend time pursuing wealth, or if they will go for other things instead. The DM can say, "well, here is a very dangerous place with a chance for a lot of gold, here is a safe place with less gold." Or the DM could offer a choice between advancing the story further or doing something else for a payoff. Just because the DM controls the options available to the players doesn't mean he has full control over what happens. Wealth can be more than just DM whim. It can be the result of a character choice. Also, if the DM establishes a price for something and sticks to it, that isn't especially different from it being set in the book. It's not part of the rules, but it can definitely be an important part of the game at that table. If the DM has decided the players will have pegasi, then sure, that makes the gold kind of meaningless. But if he lets them choose between buying pegasi or buying a ship, that's a pretty interesting choice. If he lets them choose between buying a ship to go out exploring, buying a castle to establish their own lordship, or buying a monastery to run their own temple, that means the players get to decide what their adventures will be like for the foreseeable future. When you make gold part of character advancement, you damage the ability to tell stories around it. When you make gold crucial to the story, you hurt its ability to be used as a form of character advancement. There's a tension between the two, and you can't have both. My general thought is that we already have a perfectly good means of character advancement in leveling up, we don't really need another in gold. I sympathize with the fun of using gold to buy cool items, but ultimately I like what 5e does better. [/QUOTE]
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