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<blockquote data-quote="EvanNave55" data-source="post: 6514736" data-attributes="member: 6789374"><p>Have you have ever tried to actually create a good balanced in depth system for a game? Especially for one as free and open as D&D it is an incredible amount of work. Let's say you are quite devoted to the task and spend 4 hours a day on it. In a few MONTHS of work you might be able to cover the majority of the things you come across.</p><p>Of course you could throw together something in just a few hours of work without going through all that research and balancing, but then it is basically crap that falls apart with the slightest use or thought - along the lines of the current variant for magic item prices.</p><p>Don't get me wrong I kindof enjoy the new feeling of magic item rarity. I just think its rediculous how many people are saying it'd be easier to design your own system. Any half decent system requires hundreds of hours of work or more.</p><p>And to you who will flame this saying this isn't true and I don't know what I'm talking about I do. I've gone through this process and created systems for RPG games before I know how much work it is.</p></blockquote><p></p>
[QUOTE="EvanNave55, post: 6514736, member: 6789374"] Have you have ever tried to actually create a good balanced in depth system for a game? Especially for one as free and open as D&D it is an incredible amount of work. Let's say you are quite devoted to the task and spend 4 hours a day on it. In a few MONTHS of work you might be able to cover the majority of the things you come across. Of course you could throw together something in just a few hours of work without going through all that research and balancing, but then it is basically crap that falls apart with the slightest use or thought - along the lines of the current variant for magic item prices. Don't get me wrong I kindof enjoy the new feeling of magic item rarity. I just think its rediculous how many people are saying it'd be easier to design your own system. Any half decent system requires hundreds of hours of work or more. And to you who will flame this saying this isn't true and I don't know what I'm talking about I do. I've gone through this process and created systems for RPG games before I know how much work it is. [/QUOTE]
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