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Thoughts On The Challenge Rating System
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<blockquote data-quote="helium3" data-source="post: 2267168" data-attributes="member: 31301"><p>Have any other DM's come to the conclusion (as I have) that the CR's for monsters given in the various books are in many cases too high? I know that the DMG says that an encounter of the appropriate level for an average party that's adequately outfitted should consume about 20% of the daily resources of the party. While this may technically be true, I've also noticed that encounters like that are typically rather boring, in that even when I attempt to set the encounter up with flavor to heighten the drama, it still ends up being pretty boring because there is very little sense of risk. Perhaps I'm just a poor DM, but I rather think that the problem is the built in expectations of the gaming system. In essence, the system seems to assume that your players aren't going to know the game very well, and therefore aren't going to take advantage of the wide variety of strategic options available to them. I've pretty much had to start giving NPC's normal PC stats and select NPC's PC levels of equipment. I've had to advance monsters by a couple of hit-dice but not adjust the CR or put them up against monsters that are a couple of CR higher than normal. Also, I should point out that I didn't see this problem so much at lower levels, but I'm really starting to see it at higher levels. My party is at an average EL of around six and a half. Perhaps I'm just experiencing the breakdown that supposedly starts to occur at higher levels, but it seems a bit early for that.</p><p> </p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="helium3, post: 2267168, member: 31301"] Have any other DM's come to the conclusion (as I have) that the CR's for monsters given in the various books are in many cases too high? I know that the DMG says that an encounter of the appropriate level for an average party that's adequately outfitted should consume about 20% of the daily resources of the party. While this may technically be true, I've also noticed that encounters like that are typically rather boring, in that even when I attempt to set the encounter up with flavor to heighten the drama, it still ends up being pretty boring because there is very little sense of risk. Perhaps I'm just a poor DM, but I rather think that the problem is the built in expectations of the gaming system. In essence, the system seems to assume that your players aren't going to know the game very well, and therefore aren't going to take advantage of the wide variety of strategic options available to them. I've pretty much had to start giving NPC's normal PC stats and select NPC's PC levels of equipment. I've had to advance monsters by a couple of hit-dice but not adjust the CR or put them up against monsters that are a couple of CR higher than normal. Also, I should point out that I didn't see this problem so much at lower levels, but I'm really starting to see it at higher levels. My party is at an average EL of around six and a half. Perhaps I'm just experiencing the breakdown that supposedly starts to occur at higher levels, but it seems a bit early for that. Any thoughts? [/QUOTE]
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