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Thoughts On The Challenge Rating System
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<blockquote data-quote="azmodean" data-source="post: 2292128" data-attributes="member: 26590"><p>I've always had problems with this particular sentiment. I think the players should be the ones taking such things into consideration. If a party is specialized toward fighting creatures with discernable anatomies (crit buffing, sneak attacks, etc...) they should understand that they will have problems with encounters with non-crittable creatures and plan accordingly, with equipment and/or tactics which will help them in that area. I have never understood the mindset that says that given a party with a set of arbitrarily chosen abilities, it is the DM's responsibility to ensure that the encounters aren't too hard. IMO it is the very core conept of a rpg that the characters will need to interact with their environment and change themselves in order to overcome challenges as opposed to the opposite happening. (the DM adjusting encounters so that the Pcs can handle them)</p></blockquote><p></p>
[QUOTE="azmodean, post: 2292128, member: 26590"] I've always had problems with this particular sentiment. I think the players should be the ones taking such things into consideration. If a party is specialized toward fighting creatures with discernable anatomies (crit buffing, sneak attacks, etc...) they should understand that they will have problems with encounters with non-crittable creatures and plan accordingly, with equipment and/or tactics which will help them in that area. I have never understood the mindset that says that given a party with a set of arbitrarily chosen abilities, it is the DM's responsibility to ensure that the encounters aren't too hard. IMO it is the very core conept of a rpg that the characters will need to interact with their environment and change themselves in order to overcome challenges as opposed to the opposite happening. (the DM adjusting encounters so that the Pcs can handle them) [/QUOTE]
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