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<blockquote data-quote="styker" data-source="post: 2299198" data-attributes="member: 31337"><p>What do you think about the CR of this monster???</p><p> </p><p><strong>Iscariot</strong></p><p></p><p> </p><p></p><p>Large Outsider (Taanari, Extraplanar, Chaotic Evil)</p><p></p><p>Hit Dice:</p><p></p><p>36d8+ 360 (648 hp)</p><p></p><p>Initiative:</p><p></p><p>+10</p><p></p><p>Speed:</p><p></p><p>50 ft. (10 squares), fly 150 ft. (good)</p><p></p><p>Armor Class:</p><p></p><p>52(–1 size, +6 Dex, +21 natural, +8 armor, +8 insight), touch 19, flat-footed 42.</p><p></p><p>Base Attack/Grapple:</p><p></p><p>+36/+43</p><p></p><p>Attack:</p><p></p><p>+5 vorpal adamantine greataxe +50/+45/+40/+35 melee (2d8+18/19–20/x3) or slam +44 melee (2d8+13).</p><p></p><p>Space/Reach:</p><p></p><p>10 ft./10 ft.</p><p></p><p>Special Attacks:</p><p></p><p>Spell-like abilities, summon demon, Spellfire.</p><p></p><p>Special Qualities:</p><p></p><p>Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 39, telepathy 100 ft., item master, true seeing.</p><p></p><p>Saves:</p><p></p><p>Fort +35 Ref +31 Will +33</p><p></p><p>Abilities:</p><p></p><p>Str 28, Dex 23, Con 30, Int 29, Wis 27, Cha 33</p><p></p><p>Skills:</p><p></p><p>Concentration +43, Spellcraft +41, Knowledge(four) +41, Spot +41, Listen +41, Search +42, Bluff +44, Intimidate +42, Jump +42 Gather Information +44 Diplomacy +44 Climb +42.</p><p></p><p>Feats:</p><p></p><p>Cleave, Great Cleave, Improved Initiative, Improved Sunder, Quicken Spell-Like Ability(dispel magic greater), Power Attack, Improved Critical, Weapon Focus, Quicken Spell-Like Ability(dimensional door), Overwhilming Critical, Desvanting Critical, Blindingspeed(x2).</p><p></p><p>Environment:</p><p></p><p>The abysm</p><p></p><p>Organization:</p><p></p><p>Solitary </p><p></p><p>Challenge Rating:</p><p></p><p>25</p><p></p><p>Treasure:</p><p></p><p>Triple of standard coins; double goods; triple items</p><p></p><p>Alignment:</p><p></p><p>Chaotic Evil</p><p></p><p></p><p><strong>Combat</strong></p><p></p><p>Fear(Ex): As a free action Iscariot can invoke a fear effect like the spell (Will DC 40).</p><p></p><p>Spellfire(Su): Because of the Alassar’s Stone Iscariot now has the power to use the spellfire like a spellfire wielder, every time he is target of a spell(except from area spell) he absords the energy in the form of spell points, he can spent this spell points to give +1 bonus to saving throws, attacks and skill tests, for every spell point spend in this way he gains a +1 bonus.</p><p></p><p>Vulnerable Point(Ex): If a opponet has a natural 20 and confirm the critical hit he hits the Alassar’s Stone doing that Iscariot take a damage equals Spell Points with him x 10.</p><p></p><p>Flaming Body(Su): Because of the Alassar’s Stone Iscariot is surrounded for a fire aura that deals 6d6 of fire damage every round to any meele opponent.</p><p></p><p>Spell-Like Abilities: At will— blasphemy (DC 28), dominate monster (DC 30), greater dispel magic, greater teleport (self plus 50 pounds of objects only), insanity (DC 28), power word stun, telekinesis (DC 26), unholy aura (DC 29); detect good, detect law, magic missile, wall of energy, discern location, suggestion, unhallow, unholy aura, water breathing, Harm(DC 27), fireball(DC 24), dispel magic, dispel magic greater, dimensional door; 1/day—fire storm (DC 29), disintegrate(DC 27), shapechange, meteor swarm(DC 30). Caster level 20th. The save DCs are Charisma-based.</p><p></p><p>True Seeing (Sp): Always actived, she can be dispelled, but the archdemon can reactivate them as a free action.</p><p></p><p>Equipment: Iscariot always is encountered using his Head’s Killer (+5 Vorpal GreatAxe), Bracers of Armor +8, Cloak of Resistance +5. Scrolls of Maze, Heal x2.</p></blockquote><p></p>
[QUOTE="styker, post: 2299198, member: 31337"] What do you think about the CR of this monster??? [b]Iscariot[/b] Large Outsider (Taanari, Extraplanar, Chaotic Evil) Hit Dice: 36d8+ 360 (648 hp) Initiative: +10 Speed: 50 ft. (10 squares), fly 150 ft. (good) Armor Class: 52(–1 size, +6 Dex, +21 natural, +8 armor, +8 insight), touch 19, flat-footed 42. Base Attack/Grapple: +36/+43 Attack: +5 vorpal adamantine greataxe +50/+45/+40/+35 melee (2d8+18/19–20/x3) or slam +44 melee (2d8+13). Space/Reach: 10 ft./10 ft. Special Attacks: Spell-like abilities, summon demon, Spellfire. Special Qualities: Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 39, telepathy 100 ft., item master, true seeing. Saves: Fort +35 Ref +31 Will +33 Abilities: Str 28, Dex 23, Con 30, Int 29, Wis 27, Cha 33 Skills: Concentration +43, Spellcraft +41, Knowledge(four) +41, Spot +41, Listen +41, Search +42, Bluff +44, Intimidate +42, Jump +42 Gather Information +44 Diplomacy +44 Climb +42. Feats: Cleave, Great Cleave, Improved Initiative, Improved Sunder, Quicken Spell-Like Ability(dispel magic greater), Power Attack, Improved Critical, Weapon Focus, Quicken Spell-Like Ability(dimensional door), Overwhilming Critical, Desvanting Critical, Blindingspeed(x2). Environment: The abysm Organization: Solitary Challenge Rating: 25 Treasure: Triple of standard coins; double goods; triple items Alignment: Chaotic Evil [b]Combat[/b] Fear(Ex): As a free action Iscariot can invoke a fear effect like the spell (Will DC 40). Spellfire(Su): Because of the Alassar’s Stone Iscariot now has the power to use the spellfire like a spellfire wielder, every time he is target of a spell(except from area spell) he absords the energy in the form of spell points, he can spent this spell points to give +1 bonus to saving throws, attacks and skill tests, for every spell point spend in this way he gains a +1 bonus. Vulnerable Point(Ex): If a opponet has a natural 20 and confirm the critical hit he hits the Alassar’s Stone doing that Iscariot take a damage equals Spell Points with him x 10. Flaming Body(Su): Because of the Alassar’s Stone Iscariot is surrounded for a fire aura that deals 6d6 of fire damage every round to any meele opponent. Spell-Like Abilities: At will— blasphemy (DC 28), dominate monster (DC 30), greater dispel magic, greater teleport (self plus 50 pounds of objects only), insanity (DC 28), power word stun, telekinesis (DC 26), unholy aura (DC 29); detect good, detect law, magic missile, wall of energy, discern location, suggestion, unhallow, unholy aura, water breathing, Harm(DC 27), fireball(DC 24), dispel magic, dispel magic greater, dimensional door; 1/day—fire storm (DC 29), disintegrate(DC 27), shapechange, meteor swarm(DC 30). Caster level 20th. The save DCs are Charisma-based. True Seeing (Sp): Always actived, she can be dispelled, but the archdemon can reactivate them as a free action. Equipment: Iscariot always is encountered using his Head’s Killer (+5 Vorpal GreatAxe), Bracers of Armor +8, Cloak of Resistance +5. Scrolls of Maze, Heal x2. [/QUOTE]
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