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<blockquote data-quote="Sunseeker" data-source="post: 5373861"><p>Gonna stop you right there. First, "board games" like monopoly, are cheap, fun, and expand themselves by occassionally coming out with rule-variants(like tri-opoly, a 3-level monopoly), and also creating a wide variety of game variants, such as Beatle-opoly, Wine-opoly, and Beer-opoly. Not to mention marketing off already popular brand names, such as Star Wars, Star Trek, Transformers and many others. </p><p> </p><p>They're both revising the game(though not remaking it) as many of these games have variant rules, and expanding the game in a way that caters to people who may have already enjoyed the game, but would enjoy it more with some added flavor.</p><p> </p><p>Secondly, you are completly wrong on CCGs. I have played MTG for the better part of almost 15 years, and there has been massive change in the game. No, they have not completly redone the game, but the rules NOW and not the same rules as they were in MTG's 4th edition. Also, like board games, these games do not continue to profit off of a static concept. There are hundreds of thousands of unique cards, hundreds of abilities, variant rules, creatures, card-types and more. They profit off of being anything BUT static.</p><p> </p><p>To add to that, there are a variety of rules for HOW you can play. Though many MTG players ignore them in home-games, Standard requires the newest cards, Extended, cards from the last couple years, Legacy, cards from even further back, and so on. Not to mention Block means you can't play with anything outside of the latest material. Which helps keep MTG profitable by forcing people to buy more if they want to keep playing. Unlike D&D, they cannot simply reuse their books from 2ed to run a game for players who started around 4th ed.</p><p> </p><p>Legend of the 5 Rings, Yu-Gi-Oh, MTG, Pokemon, all these games profit by expanding the game in a way that tabletop RPGs can't. Yes, you can play with your 4th ed, revised, and unlimited cards, but chances are you'll be outmatched by someone with the latest stuff(mostly due to power creep), and you guys will play on two totally different levels, not to mention you have to buy more cards if you want to play in tournaments, sanctioned games, and so on.</p><p> </p><p></p><p>You've got some very loose reasoning here. Your argument seems to be able as being summed up as "i didn't like the changes, and therefore they weren't justified". What qualifies you, or anyone short of WotC to make those decisions?</p><p> </p><p></p><p>If you don't think board games have kept up with the times, then you're missing the point. Every beast evolves differently. For Monopoly, it was to divide and conquer. It spread to every fandom, it have variants to appeal to a huge crowd, Monopoly is everywhere because it CAN be everywere. Yes, the "core" game still exists, but the variants are what make it money.</p><p> </p><p>CCGs expand like mold. Once it's there, it will keep growing, keep adding to what works, and change slightly when needed, but you will NEVER get rid of it. And yes, MTG and many other card games have had their ups and downs, but the end result is, much like Monopoly, they are so expansive, and their sets so varried, that they can appeal to almost anyone.</p><p> </p><p>D&D on the other hand evolves in rapid, and IMO, painful spurts. It grows oddly, adding new things constantly and revising the old, until you're working with such an unstable house of cards that it NEEDS to start again from the bottom. Otherwise it will become such a tangled menagirie of who-knows what that it will implode.</p><p> </p><p>No, these other games change just as much as D&D did. They simply changed differently. Their nature is totally different so it's a different context. D&D's problem is that once you buy the core books(PHB, MM, DMG), you don't need anything else, everything else just becomes cake. Monopoly, MTG, they have ensured people keep buying them by ensuring you NEED the other things. Be they with sanctioned tournaments, rule-variants that do not overlap, or more sets to play with. </p><p> </p><p>Because every player does not need every book, and every game doesn't even need MOST of the books or accessories, D&D must revise the core, or risk that people simply stop purchasing as they have everything they need. Think of it like a lawnmower, if your lawnmower never wears out, why would you ever buy another? D&D is in the same boat. They must make newer and better(by who's opinion is questionable), or they will never sell another product.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5373861"] Gonna stop you right there. First, "board games" like monopoly, are cheap, fun, and expand themselves by occassionally coming out with rule-variants(like tri-opoly, a 3-level monopoly), and also creating a wide variety of game variants, such as Beatle-opoly, Wine-opoly, and Beer-opoly. Not to mention marketing off already popular brand names, such as Star Wars, Star Trek, Transformers and many others. They're both revising the game(though not remaking it) as many of these games have variant rules, and expanding the game in a way that caters to people who may have already enjoyed the game, but would enjoy it more with some added flavor. Secondly, you are completly wrong on CCGs. I have played MTG for the better part of almost 15 years, and there has been massive change in the game. No, they have not completly redone the game, but the rules NOW and not the same rules as they were in MTG's 4th edition. Also, like board games, these games do not continue to profit off of a static concept. There are hundreds of thousands of unique cards, hundreds of abilities, variant rules, creatures, card-types and more. They profit off of being anything BUT static. To add to that, there are a variety of rules for HOW you can play. Though many MTG players ignore them in home-games, Standard requires the newest cards, Extended, cards from the last couple years, Legacy, cards from even further back, and so on. Not to mention Block means you can't play with anything outside of the latest material. Which helps keep MTG profitable by forcing people to buy more if they want to keep playing. Unlike D&D, they cannot simply reuse their books from 2ed to run a game for players who started around 4th ed. Legend of the 5 Rings, Yu-Gi-Oh, MTG, Pokemon, all these games profit by expanding the game in a way that tabletop RPGs can't. Yes, you can play with your 4th ed, revised, and unlimited cards, but chances are you'll be outmatched by someone with the latest stuff(mostly due to power creep), and you guys will play on two totally different levels, not to mention you have to buy more cards if you want to play in tournaments, sanctioned games, and so on. You've got some very loose reasoning here. Your argument seems to be able as being summed up as "i didn't like the changes, and therefore they weren't justified". What qualifies you, or anyone short of WotC to make those decisions? If you don't think board games have kept up with the times, then you're missing the point. Every beast evolves differently. For Monopoly, it was to divide and conquer. It spread to every fandom, it have variants to appeal to a huge crowd, Monopoly is everywhere because it CAN be everywere. Yes, the "core" game still exists, but the variants are what make it money. CCGs expand like mold. Once it's there, it will keep growing, keep adding to what works, and change slightly when needed, but you will NEVER get rid of it. And yes, MTG and many other card games have had their ups and downs, but the end result is, much like Monopoly, they are so expansive, and their sets so varried, that they can appeal to almost anyone. D&D on the other hand evolves in rapid, and IMO, painful spurts. It grows oddly, adding new things constantly and revising the old, until you're working with such an unstable house of cards that it NEEDS to start again from the bottom. Otherwise it will become such a tangled menagirie of who-knows what that it will implode. No, these other games change just as much as D&D did. They simply changed differently. Their nature is totally different so it's a different context. D&D's problem is that once you buy the core books(PHB, MM, DMG), you don't need anything else, everything else just becomes cake. Monopoly, MTG, they have ensured people keep buying them by ensuring you NEED the other things. Be they with sanctioned tournaments, rule-variants that do not overlap, or more sets to play with. Because every player does not need every book, and every game doesn't even need MOST of the books or accessories, D&D must revise the core, or risk that people simply stop purchasing as they have everything they need. Think of it like a lawnmower, if your lawnmower never wears out, why would you ever buy another? D&D is in the same boat. They must make newer and better(by who's opinion is questionable), or they will never sell another product. [/QUOTE]
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