Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Thoughts on the edition treadmill
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TerraDave" data-source="post: 5374055" data-attributes="member: 22260"><p>Getting back to the OP, RPGs are a little different, for reasons touched on in a few of these threads. Ho so?</p><p></p><p><u>Relative newness: </u>30 years may not seem new, but things like sports, fishing--as noted--board games...have been around for a lot longer. Definately a process of figuring out both what can be done in an RPG and working out many kinks...these are both issues in part due to...</p><p></p><p><u>Complexity: </u>Even when they were short, the rules for D&D were longer then just about any convoluted simulationist war game. The range of activities that can be in game and can be in rules and can interact with other things is just more and more involved. Especially in a broad appeal game like D&D, which is meant to allow a lot of different people to play a lot...</p><p></p><p><u>Replay and scope: </u>You can play that D&D charecter for many, many hours. That campaign can go for years, that world for decades. Issues that may not exist at certain levels, in certain situations, in certain character combinations, can arise in others. And you may not find it out for a while. </p><p></p><p>The trick to this is, as wng&swrd said, is evolution. All of the above imply a fair amount of change until the game works out a lot of issues. Some of which are still being worked out. One implication of evolution is that you are tied to the past, legacy issues get carried around like vestigal organs. Another is mistakes. Like bad mutations, some changes might not work as hoped. Finally, there is the people who use the game, and specifically D&Ds ever aging fan base, who both desire a better game but also one that they are familiar with.</p><p></p><p>The “answer”? Lots of experimentation at the margin, but true edition reboots only when needed and with real value added that reflects both lessons learned and new stuff that actually works. I don’t think any edition has quite got there. Still too much group think, designer preference, and condescension towards the fans, and yes, the problem of “we need money so lets make core books cause they sell the best”. However I do think that the game has in general gotten better, inspite of all this. It has evolved.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5374055, member: 22260"] Getting back to the OP, RPGs are a little different, for reasons touched on in a few of these threads. Ho so? [U]Relative newness: [/U]30 years may not seem new, but things like sports, fishing--as noted--board games...have been around for a lot longer. Definately a process of figuring out both what can be done in an RPG and working out many kinks...these are both issues in part due to... [U]Complexity: [/U]Even when they were short, the rules for D&D were longer then just about any convoluted simulationist war game. The range of activities that can be in game and can be in rules and can interact with other things is just more and more involved. Especially in a broad appeal game like D&D, which is meant to allow a lot of different people to play a lot... [U]Replay and scope: [/U]You can play that D&D charecter for many, many hours. That campaign can go for years, that world for decades. Issues that may not exist at certain levels, in certain situations, in certain character combinations, can arise in others. And you may not find it out for a while. The trick to this is, as wng&swrd said, is evolution. All of the above imply a fair amount of change until the game works out a lot of issues. Some of which are still being worked out. One implication of evolution is that you are tied to the past, legacy issues get carried around like vestigal organs. Another is mistakes. Like bad mutations, some changes might not work as hoped. Finally, there is the people who use the game, and specifically D&Ds ever aging fan base, who both desire a better game but also one that they are familiar with. The “answer”? Lots of experimentation at the margin, but true edition reboots only when needed and with real value added that reflects both lessons learned and new stuff that actually works. I don’t think any edition has quite got there. Still too much group think, designer preference, and condescension towards the fans, and yes, the problem of “we need money so lets make core books cause they sell the best”. However I do think that the game has in general gotten better, inspite of all this. It has evolved. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Thoughts on the edition treadmill
Top