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Thoughts on the edition treadmill
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<blockquote data-quote="prosfilaes" data-source="post: 5374085" data-attributes="member: 40166"><p>Looking at GURPS, first there was GURPS 3rd edition. (Okay, so that's an obvious half-truth, but previous editions didn't have many books compared to the later ones, and the ones they did have I don't generally own.) Then at some point, so much came along that they wanted to stop having to reprint generic stuff in every book, so they collected it all into Compendium I...and while they were doing this, it seemed like a perfect time to change some of the point values outside the main book that seemed clearly wrong in retrospect. Net, they added 1 core book, 1 nominally core book (though I never saw the point in Compendium II) and changed a number of point values, though nothing core. All in the name of a better game, and unless you want the game frozen in carbonite, hard to argue against. </p><p></p><p>GURPS 4th Edition was a little bit more major; it was a chance, the first in a decade, to fix some problems that had come up in core, rebalance some point values, make things work better across a range of scales. At the same time, it was a reason to reset the publishing standard and make all the books hardcovers with full-color art (in hopes that would make a difference in sales) and reëdit and republish old material. Given that GURPS is not supporting Steve Jackson Games, and some of their new PDF-only material is selling less than 500 copies over a couple years, I'm not sure you can blame them for wanting to try something to keep their sales up.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5374085, member: 40166"] Looking at GURPS, first there was GURPS 3rd edition. (Okay, so that's an obvious half-truth, but previous editions didn't have many books compared to the later ones, and the ones they did have I don't generally own.) Then at some point, so much came along that they wanted to stop having to reprint generic stuff in every book, so they collected it all into Compendium I...and while they were doing this, it seemed like a perfect time to change some of the point values outside the main book that seemed clearly wrong in retrospect. Net, they added 1 core book, 1 nominally core book (though I never saw the point in Compendium II) and changed a number of point values, though nothing core. All in the name of a better game, and unless you want the game frozen in carbonite, hard to argue against. GURPS 4th Edition was a little bit more major; it was a chance, the first in a decade, to fix some problems that had come up in core, rebalance some point values, make things work better across a range of scales. At the same time, it was a reason to reset the publishing standard and make all the books hardcovers with full-color art (in hopes that would make a difference in sales) and reëdit and republish old material. Given that GURPS is not supporting Steve Jackson Games, and some of their new PDF-only material is selling less than 500 copies over a couple years, I'm not sure you can blame them for wanting to try something to keep their sales up. [/QUOTE]
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