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Thoughts on the edition treadmill
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<blockquote data-quote="Sunseeker" data-source="post: 5374670"><p>Exactly, not only is massive evolution for CoC unnecessary because of it's limited scope, it's also unnecessary because of it's limited playerbase. You can't expect to have a world-spanning game and not expect people form around the world to find different flaws, even flaws that they all disagree on. </p><p> </p><p>Which is especially important to point out is that even the "4e is flawed" group is broken up in lots of factions as to what <em>exactly</em> is flawed about it.</p><p> </p><p></p><p> </p><p>Stopping production is stopping production. A game designed to give people the ability to make their own games without you is a game that is designed to put itsself out of business if it relies on "adventures" only as a selling point. </p><p> </p><p>There are always going to be more races that weren't thought up, there are always going to be new classes. Otherwise you're going to get a game that is so limited, so boiled down to "the basic 5"(humans, elves, dwarves, orcs, other/fighter, rogue, mage, priest, paladin), that it's going to be so dry and boring nobody will ever want to buy it. Or once they do, there will be nothing more for them to buy.</p><p> </p><p>D&D cannot rely on 'adventures', because D&D has already designed itsself to make them unnecessary. And there will ALWAYS be something, many things, that are thought up after the "core books" that both producers and players will want included in the game.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5374670"] Exactly, not only is massive evolution for CoC unnecessary because of it's limited scope, it's also unnecessary because of it's limited playerbase. You can't expect to have a world-spanning game and not expect people form around the world to find different flaws, even flaws that they all disagree on. Which is especially important to point out is that even the "4e is flawed" group is broken up in lots of factions as to what [I]exactly[/I] is flawed about it. Stopping production is stopping production. A game designed to give people the ability to make their own games without you is a game that is designed to put itsself out of business if it relies on "adventures" only as a selling point. There are always going to be more races that weren't thought up, there are always going to be new classes. Otherwise you're going to get a game that is so limited, so boiled down to "the basic 5"(humans, elves, dwarves, orcs, other/fighter, rogue, mage, priest, paladin), that it's going to be so dry and boring nobody will ever want to buy it. Or once they do, there will be nothing more for them to buy. D&D cannot rely on 'adventures', because D&D has already designed itsself to make them unnecessary. And there will ALWAYS be something, many things, that are thought up after the "core books" that both producers and players will want included in the game. [/QUOTE]
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