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Thoughts on the edition treadmill
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<blockquote data-quote="kitsune9" data-source="post: 5385856" data-attributes="member: 18507"><p>Here's my take.</p><p></p><p>Monopoly is the same because it has a very simple goal--be the last person who doesn't go bankrupt. There are no alternatives. D&D on the other hand is "to have fun". Well, how do we define that? That is about as open-ended a question as we'll get so it means a bajillion things to a bajillion people. Thus we're always trying to find that balance or experience that delivers to the players that this is fun.</p><p></p><p>The second thing is that rule-tinkering which leads to editions is a culture in of itself. The creators of Monopoly and Sorry didn't tinker or change the rules or the overall goal of the game. It stayed the same after each printing. For the designers, there was no need to tinker. When Gary Gygax and the Old Guard produced the original D&D, they started immediately tinkering the with the ruleset, adding things, discussing interpretations, and introducing variant rules in Dragon magazine. Our behavior to change and modify and add to the game comes from them.</p><p></p><p>The other posters also posted good insight with their comments as well.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5385856, member: 18507"] Here's my take. Monopoly is the same because it has a very simple goal--be the last person who doesn't go bankrupt. There are no alternatives. D&D on the other hand is "to have fun". Well, how do we define that? That is about as open-ended a question as we'll get so it means a bajillion things to a bajillion people. Thus we're always trying to find that balance or experience that delivers to the players that this is fun. The second thing is that rule-tinkering which leads to editions is a culture in of itself. The creators of Monopoly and Sorry didn't tinker or change the rules or the overall goal of the game. It stayed the same after each printing. For the designers, there was no need to tinker. When Gary Gygax and the Old Guard produced the original D&D, they started immediately tinkering the with the ruleset, adding things, discussing interpretations, and introducing variant rules in Dragon magazine. Our behavior to change and modify and add to the game comes from them. The other posters also posted good insight with their comments as well. [/QUOTE]
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