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Thoughts on the monk to be...
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<blockquote data-quote="Jon Wake" data-source="post: 4270663" data-attributes="member: 58770"><p>I was watching Ong Bak the other day, reading through my 4e players handbook, and wondering what the role of the 4e Monk would be. I vote Martial Controller.</p><p>Powers will fall into two main categories: movement and interrupts. Movement powers will be designed to put the monk in the center of a mob and wreck havoc with low-damaging but lots of extras effects. He'd also have quite a few debuffs, like the higher level fighter abilities. This is all pretty obvious, but the really neat thing would be interrupts. Instant attacks that target spellcasters, or defensive attacks that can turn a melee attack's damage around on the attacker. </p><p></p><p>Imagine, you use Leap of the Tiger to jump four squares, ignoring opportunity attacks as you land on the Orc warboss, knocking him prone. The surrounding minions attack you the next round, but you have Snake Bite Speed and immediately counter a missed attack. </p><p></p><p>The monk's low damage output would be the big balancing factor. He's not going to be dropping 30-40 hps a round like a Ranger or Rogue, and he's not going to take a beating like a Fighter or Paladin, but for disrupting crowds and gimping bosses, he's your guy. Or girl. </p><p></p><p>Hell, if the Monk ends up being just a Chi-Force Striker I'll just have to write up my own Monk.</p></blockquote><p></p>
[QUOTE="Jon Wake, post: 4270663, member: 58770"] I was watching Ong Bak the other day, reading through my 4e players handbook, and wondering what the role of the 4e Monk would be. I vote Martial Controller. Powers will fall into two main categories: movement and interrupts. Movement powers will be designed to put the monk in the center of a mob and wreck havoc with low-damaging but lots of extras effects. He'd also have quite a few debuffs, like the higher level fighter abilities. This is all pretty obvious, but the really neat thing would be interrupts. Instant attacks that target spellcasters, or defensive attacks that can turn a melee attack's damage around on the attacker. Imagine, you use Leap of the Tiger to jump four squares, ignoring opportunity attacks as you land on the Orc warboss, knocking him prone. The surrounding minions attack you the next round, but you have Snake Bite Speed and immediately counter a missed attack. The monk's low damage output would be the big balancing factor. He's not going to be dropping 30-40 hps a round like a Ranger or Rogue, and he's not going to take a beating like a Fighter or Paladin, but for disrupting crowds and gimping bosses, he's your guy. Or girl. Hell, if the Monk ends up being just a Chi-Force Striker I'll just have to write up my own Monk. [/QUOTE]
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