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Thoughts on the monk to be...
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<blockquote data-quote="Alkiera" data-source="post: 4272200" data-attributes="member: 41353"><p>Races and Classes said a lot of things, not all of which turned out to be the final result.</p><p></p><p>I too wish to see the Monk as a Controller, with a Wis/Str stat split. Let him add his Wis mod to Dex/Int for light armors, to give him a high relative AC, since he's in melee; but keep damage down in the 1-3 d6 range, especially for attacks that hit areas.</p><p></p><p>In my mind I see a Judo/Aikido type martial artist, who uses enemy's movement and attacks against them. Say an AO like power that when a target moves into threatening space, you can shift them to the square on the opposite side of you, and make them prone. If the square is occupied, secondary attack roll, both targets take 1[W] + 1 per square moved damage. Let him grab enemies and throw them into a group as a small area blast.</p><p></p><p>The tradeoff with the wizard would be range; little the Monk does would have a range more than 3-5 squares. Heck, if it's Ki-based, let him have some wacky levitation/waterwalking/fire breathing powers, though I'd prefer against that. Utility powers should give Parkour-like effects. Long/high jumps and falls without losing movement, and high movement.</p><p></p><p>I suppose you could make him a striker that way, just up his hp/damage, and reduce him to single targets. He'd be a very controller-y striker, though, if a lot of his opponents end up thrown somewhere and prone.</p></blockquote><p></p>
[QUOTE="Alkiera, post: 4272200, member: 41353"] Races and Classes said a lot of things, not all of which turned out to be the final result. I too wish to see the Monk as a Controller, with a Wis/Str stat split. Let him add his Wis mod to Dex/Int for light armors, to give him a high relative AC, since he's in melee; but keep damage down in the 1-3 d6 range, especially for attacks that hit areas. In my mind I see a Judo/Aikido type martial artist, who uses enemy's movement and attacks against them. Say an AO like power that when a target moves into threatening space, you can shift them to the square on the opposite side of you, and make them prone. If the square is occupied, secondary attack roll, both targets take 1[W] + 1 per square moved damage. Let him grab enemies and throw them into a group as a small area blast. The tradeoff with the wizard would be range; little the Monk does would have a range more than 3-5 squares. Heck, if it's Ki-based, let him have some wacky levitation/waterwalking/fire breathing powers, though I'd prefer against that. Utility powers should give Parkour-like effects. Long/high jumps and falls without losing movement, and high movement. I suppose you could make him a striker that way, just up his hp/damage, and reduce him to single targets. He'd be a very controller-y striker, though, if a lot of his opponents end up thrown somewhere and prone. [/QUOTE]
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