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Community
General Tabletop Discussion
*TTRPGs General
Thoughts on the published Wizards adventures
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<blockquote data-quote="Rechan" data-source="post: 4525352" data-attributes="member: 54846"><p>I think that the modules themselves are decent. P1 is imho the best of the lot. </p><p></p><p>Several of the modules though suffer from one of the following:</p><p></p><p>1) Too much monotony. I'm looking at you, KotS. You slog through tons of battles, fighting the same mix of monsters. 4 consecutive battles against kobolds, rooms after rooms of goblins, then rooms after rooms of hobgoblins. Vary It Up or reduce the encounters overall, or put a more lively mix in there, why don't you! </p><p></p><p>2) Few, wink links between them, if you're running all the way through. Also, there's a real loose connection between the areas in H2. Not that this would be a bad thing (it's like the Caves of Chaos, for instance), but the PCs are on a mission and it turns out "Sorry Mario, the princess is in another castle." If you remove that, then it's less frustrating, imho.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4525352, member: 54846"] I think that the modules themselves are decent. P1 is imho the best of the lot. Several of the modules though suffer from one of the following: 1) Too much monotony. I'm looking at you, KotS. You slog through tons of battles, fighting the same mix of monsters. 4 consecutive battles against kobolds, rooms after rooms of goblins, then rooms after rooms of hobgoblins. Vary It Up or reduce the encounters overall, or put a more lively mix in there, why don't you! 2) Few, wink links between them, if you're running all the way through. Also, there's a real loose connection between the areas in H2. Not that this would be a bad thing (it's like the Caves of Chaos, for instance), but the PCs are on a mission and it turns out "Sorry Mario, the princess is in another castle." If you remove that, then it's less frustrating, imho. [/QUOTE]
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Thoughts on the published Wizards adventures
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