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Thoughts on the published Wizards adventures
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<blockquote data-quote="SlyFlourish" data-source="post: 4525512" data-attributes="member: 54840"><p><strong>Good review</strong></p><p></p><p>Good review, Merric,</p><p></p><p>I'm just closing out Thunderspire with my group now. They have two more nights and then we dive into the Pyramid of Shadows.</p><p></p><p>I really enjoyed Keep on the Shadowfell but one of the things I did was to turn Kalarel into a perverted serial killer. The PCs found some of his nasty ritualistic areas on their way into the keep so they knew what a bad guy he was. This added a bit more Hannibal Lecter to the villian so he wasn't so generic.</p><p></p><p>In Thunderspire, the party took over the Duergar shop in the Seven Pillared Hall and now run it as a business. It's sort of like their own version of Deadwood. They have people coming to them with adventure seeds now instead of the proverbial tavern encounters. It's their own little side business on top of their normal adventuring. I'm going to keep that going and have some fun with it when the party goes to the Pyramid of Shadows.</p><p></p><p>The Pyramid of Shadows is a bit intimidating for a DM. It's very big and seems a little hard to manage. I just got all the minis for it, though, so I'm ready to go. I even have a plastic halloween skull that has a black wig and a black veil that I can give to the PCs for the head you get in the first room. I plan to roleplay that quite a bit.</p><p></p><p>Trollhaunt also looks great even if it did force me to buy four more troll minis at $4 a pop. Again the cavern looks sort of intimidating and makes me want to invest about $400 into more dwarven forge sets to build out the caverns. I must resist! The plot switch later on looks to be great fun.</p><p></p><p>Overall I am very happy with the quality of these adventures. My group is having a great time. I'm having an easy time DMing and I get to spend my extra energy filling out fun RP areas instead of worrying about building the whole thing out. The encounter layout is good and the extra maps are nice. I use them quite a bit for D&D mini scenarios and one-shot adventures as well.</p><p></p><p>I never played that many published adventures, I got into D&D in the middle of 2nd edition and always ended up writing my own adventures. These, however, are great fun and I plan to play it all the way through to E3.</p><p></p><p>Personally, I can't wait for E2. I am such a sucker for drow and demons!</p><p></p><p>Thanks again for the great post,</p><p></p><p>Mike Shea</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 4525512, member: 54840"] [b]Good review[/b] Good review, Merric, I'm just closing out Thunderspire with my group now. They have two more nights and then we dive into the Pyramid of Shadows. I really enjoyed Keep on the Shadowfell but one of the things I did was to turn Kalarel into a perverted serial killer. The PCs found some of his nasty ritualistic areas on their way into the keep so they knew what a bad guy he was. This added a bit more Hannibal Lecter to the villian so he wasn't so generic. In Thunderspire, the party took over the Duergar shop in the Seven Pillared Hall and now run it as a business. It's sort of like their own version of Deadwood. They have people coming to them with adventure seeds now instead of the proverbial tavern encounters. It's their own little side business on top of their normal adventuring. I'm going to keep that going and have some fun with it when the party goes to the Pyramid of Shadows. The Pyramid of Shadows is a bit intimidating for a DM. It's very big and seems a little hard to manage. I just got all the minis for it, though, so I'm ready to go. I even have a plastic halloween skull that has a black wig and a black veil that I can give to the PCs for the head you get in the first room. I plan to roleplay that quite a bit. Trollhaunt also looks great even if it did force me to buy four more troll minis at $4 a pop. Again the cavern looks sort of intimidating and makes me want to invest about $400 into more dwarven forge sets to build out the caverns. I must resist! The plot switch later on looks to be great fun. Overall I am very happy with the quality of these adventures. My group is having a great time. I'm having an easy time DMing and I get to spend my extra energy filling out fun RP areas instead of worrying about building the whole thing out. The encounter layout is good and the extra maps are nice. I use them quite a bit for D&D mini scenarios and one-shot adventures as well. I never played that many published adventures, I got into D&D in the middle of 2nd edition and always ended up writing my own adventures. These, however, are great fun and I plan to play it all the way through to E3. Personally, I can't wait for E2. I am such a sucker for drow and demons! Thanks again for the great post, Mike Shea [/QUOTE]
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