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Thoughts on the Resilient Feat
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<blockquote data-quote="The Crimson Binome" data-source="post: 7489541" data-attributes="member: 6775031"><p>The original premise was that a low-level character should have a chance against high-level difficulties, because they wanted goblins and orcs to remain capable of hitting high-level parties, so they didn't need to print level 14 orc stats in order for a DM to run an entire campaign about fighting orcs; and they wanted the minimally-competent trained fighter to have a chance of picking a lock, even if there was no rogue in the party, without just letting the rogue auto-succeed at everything if they were present. They went through a lot of work to try and flatten the math to make it happen, but they were never quite able to reach that goal. Some high-level characters do, indeed, fall out of the math range for a low-level orc to hit (such that a rule about always hitting on a 20 is necessary). And a fighter with proficiency in thieves' tools, but no significant Dex bonus, cannot even attempt to pick a lock if the DC is high enough that the specialized rogue would have any chance of failing.</p><p></p><p>We're not talking about a low-level party blundering their way into a high-level encounter, here. We're talking about a level 20 Fighter, who has a special class ability that lets them re-roll a failed saving throw because they're supposed to be good at making saving throws, except they can't possibly succeed on a check against the sort of monster they're supposed to fight because the baseline math simply doesn't allow for the possibility.</p><p></p><p>And we're also talking about a proposed feat that would allow someone to become proficient in one additional saving throw, because there's an acknowledged lack of an ability for anyone to do anything about their saving throws.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7489541, member: 6775031"] The original premise was that a low-level character should have a chance against high-level difficulties, because they wanted goblins and orcs to remain capable of hitting high-level parties, so they didn't need to print level 14 orc stats in order for a DM to run an entire campaign about fighting orcs; and they wanted the minimally-competent trained fighter to have a chance of picking a lock, even if there was no rogue in the party, without just letting the rogue auto-succeed at everything if they were present. They went through a lot of work to try and flatten the math to make it happen, but they were never quite able to reach that goal. Some high-level characters do, indeed, fall out of the math range for a low-level orc to hit (such that a rule about always hitting on a 20 is necessary). And a fighter with proficiency in thieves' tools, but no significant Dex bonus, cannot even attempt to pick a lock if the DC is high enough that the specialized rogue would have any chance of failing. We're not talking about a low-level party blundering their way into a high-level encounter, here. We're talking about a level 20 Fighter, who has a special class ability that lets them re-roll a failed saving throw because they're supposed to be good at making saving throws, except they can't possibly succeed on a check against the sort of monster they're supposed to fight because the baseline math simply doesn't allow for the possibility. And we're also talking about a proposed feat that would allow someone to become proficient in one additional saving throw, because there's an acknowledged lack of an ability for anyone to do anything about their saving throws. [/QUOTE]
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