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<blockquote data-quote="Nifft" data-source="post: 3280261" data-attributes="member: 6562"><p><strong>Hexblade</strong> is interesting. I've seen it used in a lot of builds -- as a full-BAB entry into Dragon Disciple, for example. Never had one in one of my games, so I don't know how well it plays. On paper, it looks a bit weak.</p><p></p><p><strong>Swashbuckler</strong> is bad. It's basically a three-level class. If you're okay with players taking three levels to get that one special ability, fine. But consider porting the Unfettered from Arcana Evolved instead.</p><p></p><p><strong>Samurai</strong> from CW is terrible. It's weaker than a Fighter. Very sad.</p><p></p><p><strong>Knight</strong> from PHB-II is okay for a PC, but as a DM I don't like it. How would the players react if they met a Knight NPC? "No, sorry, you don't get to pick who you attack. You have to attack this guy here. It's his special ability."</p><p></p><p><strong>PHB-II</strong> has some great ideas and classes, and some really great Feats. This book makes it actually worth playing a Fighter. The spellcasters are good, too -- <strong>Duskblade</strong> is cool, <strong>Beguiler</strong> does his job like no-one else, and <strong>Dragon Shaman</strong> is a Marshal with good mechanics and decent flavor. The spells in the PHB-II seem better thought out than a lot of the spells in the Complete books.</p><p></p><p>For new fighter-ish classes, my favorites would be the <strong>Crusader</strong>, <strong>Warblade</strong> and <strong>Swordsage</strong> from Tome of Battle. They compare in strength to spellcasters.</p><p></p><p>- - - - -</p><p></p><p>If I were making a new game, these are the classes I'd make sure had a place (in addition to the usual Core classes):</p><p>- Binder</p><p>- Crusader</p><p>- Dragon Shaman</p><p>- Dragonfire Adept</p><p>- Favored Soul</p><p>- Scout</p><p>- Spellthief (weak but cool)</p><p>- Swordsage</p><p>- Truenamer (weak but cool)</p><p>- Warblade</p><p>- Warlock</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3280261, member: 6562"] [b]Hexblade[/b] is interesting. I've seen it used in a lot of builds -- as a full-BAB entry into Dragon Disciple, for example. Never had one in one of my games, so I don't know how well it plays. On paper, it looks a bit weak. [b]Swashbuckler[/b] is bad. It's basically a three-level class. If you're okay with players taking three levels to get that one special ability, fine. But consider porting the Unfettered from Arcana Evolved instead. [b]Samurai[/b] from CW is terrible. It's weaker than a Fighter. Very sad. [b]Knight[/b] from PHB-II is okay for a PC, but as a DM I don't like it. How would the players react if they met a Knight NPC? "No, sorry, you don't get to pick who you attack. You have to attack this guy here. It's his special ability." [b]PHB-II[/b] has some great ideas and classes, and some really great Feats. This book makes it actually worth playing a Fighter. The spellcasters are good, too -- [b]Duskblade[/b] is cool, [b]Beguiler[/b] does his job like no-one else, and [b]Dragon Shaman[/b] is a Marshal with good mechanics and decent flavor. The spells in the PHB-II seem better thought out than a lot of the spells in the Complete books. For new fighter-ish classes, my favorites would be the [b]Crusader[/b], [b]Warblade[/b] and [b]Swordsage[/b] from Tome of Battle. They compare in strength to spellcasters. - - - - - If I were making a new game, these are the classes I'd make sure had a place (in addition to the usual Core classes): - Binder - Crusader - Dragon Shaman - Dragonfire Adept - Favored Soul - Scout - Spellthief (weak but cool) - Swordsage - Truenamer (weak but cool) - Warblade - Warlock Cheers, -- N [/QUOTE]
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