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General Tabletop Discussion
*Dungeons & Dragons
Thoughts on this weapon feat
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<blockquote data-quote="NotAYakk" data-source="post: 8151281" data-attributes="member: 72555"><p> <ul> <li data-xf-list-type="ul">Forcing a saving throw every round on top of an attack seems tedious.</li> <li data-xf-list-type="ul">I don't like the "expend reaction" for constant benefit mechanics. Reactions should be reactions.</li> <li data-xf-list-type="ul">I'm not certain what you think the point does. "Threatened range" isn't a thing in 5e. Your weapon already has a 10' reach. If you intend to extend sentinal's range, then (a) feats shouldn't be designed to require other feats to function, and (b) sentinal has a 5' range to ensure you are a valid target for the other creature's attacks in the first place.</li> </ul><p></p><p>---</p><p></p><p>What can a whip do? Well, indiana jones is pretty up there. He basically uses it to grapple, pull, climb, disarm, swing.</p><p></p><p>A grapple rider might be interesting, and grapple is strong; getting out of it requires the enemy give up an action.</p><p></p><p>"When you hit a creature no more than 1 size larger than you with a whip, you can choose to grapple instead of deal damage. They can attempt to avoid the grapple by beating your attack roll with an acrobatics or athletics check; on a failure, they are pulled 5' towards you and grappled by the whip".</p><p></p><p>The whip is a low damage weapon. Adding more damage could help make it more viable (2d4)? That also makes the above grapple a bit less tempting (giving up damage).</p><p></p><p>So how about</p><p><strong>Whip Master</strong></p><p>You are an artist with a whip.</p><ul> <li data-xf-list-type="ul">You roll 2d4 instead of 1d4 for damage with the whip.</li> <li data-xf-list-type="ul">When you hit a creature no more than 1 size larger than you with a whip, you can choose to attempt to grapple instead of dealing damage. They are pulled towards you 5', and then if not incapacitated, they may roll their strength(athletics) or dexterity(acrobatics) against your attack roll to avoid being grappled.</li> <li data-xf-list-type="ul">When you make a dexterity or strength check when using the whip to climb or swing, you may add your proficiency bonus twice to your ability check.</li> </ul></blockquote><p></p>
[QUOTE="NotAYakk, post: 8151281, member: 72555"] [LIST] [*]Forcing a saving throw every round on top of an attack seems tedious. [*]I don't like the "expend reaction" for constant benefit mechanics. Reactions should be reactions. [*]I'm not certain what you think the point does. "Threatened range" isn't a thing in 5e. Your weapon already has a 10' reach. If you intend to extend sentinal's range, then (a) feats shouldn't be designed to require other feats to function, and (b) sentinal has a 5' range to ensure you are a valid target for the other creature's attacks in the first place. [/LIST] --- What can a whip do? Well, indiana jones is pretty up there. He basically uses it to grapple, pull, climb, disarm, swing. A grapple rider might be interesting, and grapple is strong; getting out of it requires the enemy give up an action. "When you hit a creature no more than 1 size larger than you with a whip, you can choose to grapple instead of deal damage. They can attempt to avoid the grapple by beating your attack roll with an acrobatics or athletics check; on a failure, they are pulled 5' towards you and grappled by the whip". The whip is a low damage weapon. Adding more damage could help make it more viable (2d4)? That also makes the above grapple a bit less tempting (giving up damage). So how about [B]Whip Master[/B] You are an artist with a whip. [LIST] [*]You roll 2d4 instead of 1d4 for damage with the whip. [*]When you hit a creature no more than 1 size larger than you with a whip, you can choose to attempt to grapple instead of dealing damage. They are pulled towards you 5', and then if not incapacitated, they may roll their strength(athletics) or dexterity(acrobatics) against your attack roll to avoid being grappled. [*]When you make a dexterity or strength check when using the whip to climb or swing, you may add your proficiency bonus twice to your ability check. [/LIST] [/QUOTE]
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Thoughts on this weapon feat
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