Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Thoughts on Vampire: The Masquerade 5th edition?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 8022309" data-attributes="member: 907"><p>I haven't actually played V5, so my only experience with it is by skimming the rule book and watching LA By Night on Youtube.</p><p></p><p>My impression is that it's a significant improvement over earlier editions, particularly the Hunger system. In previous editions, you had a Blood Pool of 10 or more points depending on generation. When you used blood, you just crossed out points and when you drank you just filled it up. Functional, but a little dull.</p><p></p><p>In V5, you instead have a Hunger stat that ranges from 0 to 5. Drinking a small, safe amount of blood lowers it by 1, and drinking a larger amount of blood from a single vessel can harm them. Depending on the blood's quality, your hunger can't drop below a certain value - things like blood bags and animal blood might never take you below 2, and the only way to reduce your Hunger to 0 is by entirely draining your victim. There are also rules for how the mood, or Resonance, of the vessel can affect you.</p><p></p><p>Calling on the power of your blood requires a Rouse check: roll a die with a 50% chance of increasing your hunger. This creates an uncertainty regarding how much power you can call upon, instead of the plain numbers of earlier editions. As your blood potency increases, some things become easier to do so you might roll two dice instead, with both having to be failures in order to increase your Hunger, or you get increased value for your Rouse checks (healing more, getting a bigger bonus). Blood Potency servers some of the functions Generation used to do. It is connected to Generation, but each Generation has a span of possible Blood Potencies.</p><p></p><p>When you make a skill roll in the game, you replace a number of dice with Hunger Dice. They work mostly like normal dice, except:</p><ul> <li data-xf-list-type="ul">You can't spend Willpower to reroll Hunger dice (normally one point of Willpower lets you reroll three dice, but they can't be Hunger dice)</li> <li data-xf-list-type="ul">If you roll a 1 on any of your Hunger dice, and your roll is a failure, you have gotten a Bestial Failure. Either the Beast manifested in a way that caused you to fail, or your failure made the Beast manifest. This can result in a Compulsion to act in a negative fashion for a short while, give you a point of Hunger, or some other negative effect.</li> <li data-xf-list-type="ul">If you roll two 10s, and at least one is a Hunger die, you have scored a Messy Critical (normally two 10s is just a critical, which counts as four successes instead of two). This means you succeeded and probably overkilled in a way that can threaten the Masquerade, or temporarily lose a dot of an advantage (background) because of your mess. You didn't just knock the guy out, you tore his head off. You didn't just realize something on a knowledge-type roll, you went on a long rant that alienated your allies. In your attempt to intimidate someone into letting you pass, you bared your fangs and snarled at them, sending them packing but showing your true nature. Stuff like that.</li> </ul><p>I would absolutely <strong>love</strong> to see a Mage 5th edition that based its Paradox rules on V5's Hunger rules (but with Weird Stuff instead of monstrousness).</p></blockquote><p></p>
[QUOTE="Staffan, post: 8022309, member: 907"] I haven't actually played V5, so my only experience with it is by skimming the rule book and watching LA By Night on Youtube. My impression is that it's a significant improvement over earlier editions, particularly the Hunger system. In previous editions, you had a Blood Pool of 10 or more points depending on generation. When you used blood, you just crossed out points and when you drank you just filled it up. Functional, but a little dull. In V5, you instead have a Hunger stat that ranges from 0 to 5. Drinking a small, safe amount of blood lowers it by 1, and drinking a larger amount of blood from a single vessel can harm them. Depending on the blood's quality, your hunger can't drop below a certain value - things like blood bags and animal blood might never take you below 2, and the only way to reduce your Hunger to 0 is by entirely draining your victim. There are also rules for how the mood, or Resonance, of the vessel can affect you. Calling on the power of your blood requires a Rouse check: roll a die with a 50% chance of increasing your hunger. This creates an uncertainty regarding how much power you can call upon, instead of the plain numbers of earlier editions. As your blood potency increases, some things become easier to do so you might roll two dice instead, with both having to be failures in order to increase your Hunger, or you get increased value for your Rouse checks (healing more, getting a bigger bonus). Blood Potency servers some of the functions Generation used to do. It is connected to Generation, but each Generation has a span of possible Blood Potencies. When you make a skill roll in the game, you replace a number of dice with Hunger Dice. They work mostly like normal dice, except: [LIST] [*]You can't spend Willpower to reroll Hunger dice (normally one point of Willpower lets you reroll three dice, but they can't be Hunger dice) [*]If you roll a 1 on any of your Hunger dice, and your roll is a failure, you have gotten a Bestial Failure. Either the Beast manifested in a way that caused you to fail, or your failure made the Beast manifest. This can result in a Compulsion to act in a negative fashion for a short while, give you a point of Hunger, or some other negative effect. [*]If you roll two 10s, and at least one is a Hunger die, you have scored a Messy Critical (normally two 10s is just a critical, which counts as four successes instead of two). This means you succeeded and probably overkilled in a way that can threaten the Masquerade, or temporarily lose a dot of an advantage (background) because of your mess. You didn't just knock the guy out, you tore his head off. You didn't just realize something on a knowledge-type roll, you went on a long rant that alienated your allies. In your attempt to intimidate someone into letting you pass, you bared your fangs and snarled at them, sending them packing but showing your true nature. Stuff like that. [/LIST] I would absolutely [B]love[/B] to see a Mage 5th edition that based its Paradox rules on V5's Hunger rules (but with Weird Stuff instead of monstrousness). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Thoughts on Vampire: The Masquerade 5th edition?
Top