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Thoughts on Vampire: The Masquerade 5th edition?
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<blockquote data-quote="blailton" data-source="post: 8035985" data-attributes="member: 6925775"><p>I did not like. I will continue to play Revised.</p><p></p><p>I think the disciplines and the power of vampires in general have greatly nerfed, making me feel like I was controlling a human with increased abilities rather than a vampire.</p><p></p><p>The xp rate you gain follows a glacial pace, and the most powerful you can get (level 20 in d&d or other endgame equivalent) is not big deal.</p><p></p><p>I feel that the system imposes many limitations on character creation, to the point that, after the chargen is over, I feelt that the character created was not mine, it was not invented by me. For example, being obliged to have at least one Touchstone (human being which you have to defend); can only organize attributes, skills and disciplines in a format established by the system, be obliged to take two points of flaws (and receive nothing in exchange), etc.</p><p></p><p>I find the presentation of the book ugly. The majority arr photos instead of drawings. Text written in three columns; the same paragraph that change color in the next page; information scattered throughout the book in a non-intuitive way, etc.</p><p></p><p>There is a lot of useful information missing. for a book that aims to be a gateway for new players, it has pages informing the reader useless information, like, what the dice rolls, the number of turns and circumstances the player can have their characters bodys frozen, and what rolls to make to resist this. On another page, information on how the player's vampire can dress, what colors, and what clothes to wear in which environment. Meanwhile, not a page about the Tzimisce clan.</p><p></p><p>Unlike some people here, I didn't like hunger dice. My personal taste is more inclined to tactical, dynamic thinking.</p><p></p><p>I found the system involving willpower recovery, relationship map, different blood types of different people who may or may not give different bonuses for a limited amount of time to be complicated and unnecessary.</p><p></p><p>I missed Nature and Behavior and the comments of each clan about each clan.</p><p></p><p>I missed the elders, even though their disappearance has been retconed recently.</p><p></p><p>I missed Sabbat.</p><p></p><p>I didn't like the new Diablerie rules.</p><p></p><p>I didn't like the Second Inquisition.</p><p></p><p>I didn't like Anarchs.</p></blockquote><p></p>
[QUOTE="blailton, post: 8035985, member: 6925775"] I did not like. I will continue to play Revised. I think the disciplines and the power of vampires in general have greatly nerfed, making me feel like I was controlling a human with increased abilities rather than a vampire. The xp rate you gain follows a glacial pace, and the most powerful you can get (level 20 in d&d or other endgame equivalent) is not big deal. I feel that the system imposes many limitations on character creation, to the point that, after the chargen is over, I feelt that the character created was not mine, it was not invented by me. For example, being obliged to have at least one Touchstone (human being which you have to defend); can only organize attributes, skills and disciplines in a format established by the system, be obliged to take two points of flaws (and receive nothing in exchange), etc. I find the presentation of the book ugly. The majority arr photos instead of drawings. Text written in three columns; the same paragraph that change color in the next page; information scattered throughout the book in a non-intuitive way, etc. There is a lot of useful information missing. for a book that aims to be a gateway for new players, it has pages informing the reader useless information, like, what the dice rolls, the number of turns and circumstances the player can have their characters bodys frozen, and what rolls to make to resist this. On another page, information on how the player's vampire can dress, what colors, and what clothes to wear in which environment. Meanwhile, not a page about the Tzimisce clan. Unlike some people here, I didn't like hunger dice. My personal taste is more inclined to tactical, dynamic thinking. I found the system involving willpower recovery, relationship map, different blood types of different people who may or may not give different bonuses for a limited amount of time to be complicated and unnecessary. I missed Nature and Behavior and the comments of each clan about each clan. I missed the elders, even though their disappearance has been retconed recently. I missed Sabbat. I didn't like the new Diablerie rules. I didn't like the Second Inquisition. I didn't like Anarchs. [/QUOTE]
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